Extensions and explicit types
Added a new "RaylibExtensions" static class that gives overloaded extension methods to types so you can use them directly instead of calling the raylib class for everything. Two new types: "Circle" and "Line" All the "var" variables were changed to explicit types on the raylib class. "MakeDirectory" overload, and string version of "GetApplicationDirectory" and "GetWorkingDirectory" methods.
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5 changed files with 751 additions and 77 deletions
69
Raylib-cs/types/Circle.cs
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69
Raylib-cs/types/Circle.cs
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@ -0,0 +1,69 @@
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using System.Numerics;
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namespace Raylib_cs;
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public struct Circle
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{
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public Vector2 position;
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public float radius;
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public Color color;
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public float X
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{
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get
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{
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return position.X;
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}
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set
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{
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position.Y = value;
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}
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}
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public float Y
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{
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get
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{
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return position.Y;
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}
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set
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{
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position.Y = value;
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}
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}
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public Circle(Vector2 position)
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{
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this.position = position;
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}
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public Circle(float x, float y)
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{
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position = new Vector2(x, y);
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}
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public Circle(float x, float y, Color color)
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{
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position = new Vector2(x, y);
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this.color = color;
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}
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public Circle(Vector2 position, float radius)
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{
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this.position = position;
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this.radius = radius;
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}
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public Circle(float x, float y, float radius)
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{
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position = new Vector2(x, y);
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this.radius = radius;
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}
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public Circle(Vector2 position, float radius, Color color)
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{
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this.position = position;
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this.radius = radius;
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this.color = color;
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}
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}
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39
Raylib-cs/types/Line.cs
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39
Raylib-cs/types/Line.cs
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@ -0,0 +1,39 @@
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using System.Numerics;
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namespace Raylib_cs;
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public struct Line
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{
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public Vector2 pointA;
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public Vector2 pointB;
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public Line(Vector2 p1, Vector2 p2)
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{
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pointA = p1;
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pointB = p2;
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}
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public Line(Vector2 startPos, float endPosX, float endPosY)
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{
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pointA = startPos;
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pointB = new Vector2(endPosX, endPosY);
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}
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public Line(float startPosX, float startPosY, Vector2 endPos)
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{
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pointA = new Vector2(startPosX, startPosY);
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pointB = endPos;
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}
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public Line(float startPosX, float startPosY, float endPosX, float endPosY)
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{
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pointA = new Vector2(startPosX, startPosY);
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pointB = new Vector2(endPosX, endPosY);
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}
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public readonly override string ToString()
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{
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return $"P1: {pointA}, P2: {pointB}";
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}
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}
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@ -1,6 +1,6 @@
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using System;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Numerics;
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using System;
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namespace Raylib_cs;
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@ -9,14 +9,14 @@ public static unsafe partial class Raylib
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/// <summary>Initialize window and OpenGL context</summary>
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public static void InitWindow(int width, int height, string title)
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{
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using var str1 = title.ToUtf8Buffer();
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using Utf8Buffer str1 = title.ToUtf8Buffer();
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InitWindow(width, height, str1.AsPointer());
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}
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/// <summary>Set title for window (only PLATFORM_DESKTOP)</summary>
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public static void SetWindowTitle(string title)
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{
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using var str1 = title.ToUtf8Buffer();
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using Utf8Buffer str1 = title.ToUtf8Buffer();
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SetWindowTitle(str1.AsPointer());
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}
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@ -35,94 +35,94 @@ public static unsafe partial class Raylib
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/// <summary>Set clipboard text content</summary>
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public static void SetClipboardText(string text)
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{
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using var str1 = text.ToUtf8Buffer();
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using Utf8Buffer str1 = text.ToUtf8Buffer();
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SetClipboardText(str1.AsPointer());
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}
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/// <summary>Open URL with default system browser (if available)</summary>
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public static void OpenURL(string url)
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{
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using var str1 = url.ToUtf8Buffer();
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using Utf8Buffer str1 = url.ToUtf8Buffer();
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OpenURL(str1.AsPointer());
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}
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/// <summary>Set internal gamepad mappings (SDL_GameControllerDB)</summary>
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public static int SetGamepadMappings(string mappings)
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{
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using var str1 = mappings.ToUtf8Buffer();
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using Utf8Buffer str1 = mappings.ToUtf8Buffer();
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return SetGamepadMappings(str1.AsPointer());
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}
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/// <summary>Load shader from files and bind default locations</summary>
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public static Shader LoadShader(string vsFileName, string fsFileName)
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{
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using var str1 = vsFileName.ToAnsiBuffer();
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using var str2 = fsFileName.ToAnsiBuffer();
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using AnsiBuffer str1 = vsFileName.ToAnsiBuffer();
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using AnsiBuffer str2 = fsFileName.ToAnsiBuffer();
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return LoadShader(str1.AsPointer(), str2.AsPointer());
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}
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/// <summary>Load shader from code string and bind default locations</summary>
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public static Shader LoadShaderFromMemory(string vsCode, string fsCode)
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{
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using var str1 = vsCode.ToUtf8Buffer();
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using var str2 = fsCode.ToUtf8Buffer();
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using Utf8Buffer str1 = vsCode.ToUtf8Buffer();
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using Utf8Buffer str2 = fsCode.ToUtf8Buffer();
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return LoadShaderFromMemory(str1.AsPointer(), str2.AsPointer());
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}
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/// <summary>Get shader uniform location</summary>
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public static int GetShaderLocation(Shader shader, string uniformName)
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{
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using var str1 = uniformName.ToUtf8Buffer();
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using Utf8Buffer str1 = uniformName.ToUtf8Buffer();
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return GetShaderLocation(shader, str1.AsPointer());
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}
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/// <summary>Get shader attribute location</summary>
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public static int GetShaderLocationAttrib(Shader shader, string attribName)
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{
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using var str1 = attribName.ToUtf8Buffer();
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using Utf8Buffer str1 = attribName.ToUtf8Buffer();
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return GetShaderLocationAttrib(shader, str1.AsPointer());
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}
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/// <summary>Takes a screenshot of current screen (saved a .png)</summary>
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public static void TakeScreenshot(string fileName)
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{
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using var str1 = fileName.ToAnsiBuffer();
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using AnsiBuffer str1 = fileName.ToAnsiBuffer();
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TakeScreenshot(str1.AsPointer());
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}
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/// <summary>Check file extension</summary>
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public static CBool IsFileExtension(string fileName, string ext)
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{
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using var str1 = fileName.ToAnsiBuffer();
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using var str2 = ext.ToAnsiBuffer();
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using AnsiBuffer str1 = fileName.ToAnsiBuffer();
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using AnsiBuffer str2 = ext.ToAnsiBuffer();
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return IsFileExtension(str1.AsPointer(), str2.AsPointer());
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}
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/// <summary>Get file modification time (last write time)</summary>
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public static long GetFileModTime(string fileName)
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{
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using var str1 = fileName.ToAnsiBuffer();
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using AnsiBuffer str1 = fileName.ToAnsiBuffer();
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return GetFileModTime(str1.AsPointer());
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}
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/// <summary>Load image from file into CPU memory (RAM)</summary>
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public static Image LoadImage(string fileName)
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{
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using var str1 = fileName.ToAnsiBuffer();
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using AnsiBuffer str1 = fileName.ToAnsiBuffer();
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return LoadImage(str1.AsPointer());
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}
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/// <summary>Load image from RAW file data</summary>
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public static Image LoadImageRaw(string fileName, int width, int height, PixelFormat format, int headerSize)
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{
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using var str1 = fileName.ToAnsiBuffer();
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using AnsiBuffer str1 = fileName.ToAnsiBuffer();
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return LoadImageRaw(str1.AsPointer(), width, height, format, headerSize);
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}
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/// <summary>Load image sequence from file (frames appended to image.data)</summary>
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public static Image LoadImageAnim(string fileName, out int frames)
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{
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using var str1 = fileName.ToAnsiBuffer();
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using AnsiBuffer str1 = fileName.ToAnsiBuffer();
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fixed (int* p = &frames)
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{
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return LoadImageAnim(str1.AsPointer(), p);
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@ -134,7 +134,7 @@ public static unsafe partial class Raylib
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/// </summary>
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public static Image LoadImageFromMemory(string fileType, byte[] fileData)
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{
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using var fileTypeNative = fileType.ToAnsiBuffer();
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using AnsiBuffer fileTypeNative = fileType.ToAnsiBuffer();
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fixed (byte* fileDataNative = fileData)
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{
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Image image = LoadImageFromMemory(fileTypeNative.AsPointer(), fileDataNative, fileData.Length);
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@ -145,21 +145,21 @@ public static unsafe partial class Raylib
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/// <summary>Export image data to file</summary>
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public static CBool ExportImage(Image image, string fileName)
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{
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using var str1 = fileName.ToAnsiBuffer();
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using AnsiBuffer str1 = fileName.ToAnsiBuffer();
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return ExportImage(image, str1.AsPointer());
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}
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/// <summary>Export image as code file defining an array of bytes</summary>
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public static CBool ExportImageAsCode(Image image, string fileName)
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{
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using var str1 = fileName.ToAnsiBuffer();
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using AnsiBuffer str1 = fileName.ToAnsiBuffer();
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return ExportImageAsCode(image, str1.AsPointer());
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}
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/// <summary>Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR)</summary>
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public static void TraceLog(TraceLogLevel logLevel, string text)
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{
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using var str1 = text.ToUtf8Buffer();
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using Utf8Buffer str1 = text.ToUtf8Buffer();
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TraceLog(logLevel, str1.AsPointer());
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}
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@ -231,7 +231,7 @@ public static unsafe partial class Raylib
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/// <summary>Load file data as byte array (read)</summary>
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public static byte* LoadFileData(string fileName, ref int bytesRead)
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{
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using var str1 = fileName.ToAnsiBuffer();
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using AnsiBuffer str1 = fileName.ToAnsiBuffer();
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fixed (int* p = &bytesRead)
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{
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return LoadFileData(str1.AsPointer(), p);
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@ -241,10 +241,10 @@ public static unsafe partial class Raylib
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/// <summary>Get dropped files names (memory should be freed)</summary>
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public static string[] GetDroppedFiles()
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{
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var filePathList = LoadDroppedFiles();
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var files = new string[filePathList.Count];
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FilePathList filePathList = LoadDroppedFiles();
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string[] files = new string[filePathList.Count];
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for (var i = 0; i < filePathList.Count; i++)
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for (int i = 0; i < filePathList.Count; i++)
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{
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files[i] = Marshal.PtrToStringUTF8((IntPtr)filePathList.Paths[i]);
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}
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@ -426,21 +426,21 @@ public static unsafe partial class Raylib
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/// <summary>Generate image: grayscale image from text data</summary>
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public static Image GenImageText(int width, int height, string text)
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{
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using var str1 = text.ToUtf8Buffer();
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using Utf8Buffer str1 = text.ToUtf8Buffer();
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return GenImageText(width, height, str1.AsPointer());
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}
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/// <summary>Create an image from text (default font)</summary>
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public static Image ImageText(string text, int fontSize, Color color)
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{
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using var str1 = text.ToUtf8Buffer();
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using Utf8Buffer str1 = text.ToUtf8Buffer();
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return ImageText(str1.AsPointer(), fontSize, color);
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}
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/// <summary>Create an image from text (custom sprite font)</summary>
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public static Image ImageTextEx(Font font, string text, float fontSize, float spacing, Color tint)
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{
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using var str1 = text.ToUtf8Buffer();
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using Utf8Buffer str1 = text.ToUtf8Buffer();
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return ImageTextEx(font, str1.AsPointer(), fontSize, spacing, tint);
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}
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@ -749,6 +749,22 @@ public static unsafe partial class Raylib
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}
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}
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public static void ImageDrawCircleLines(ref Image dst, int centerX, int centerY, int radius, Color color)
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{
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fixed (Image* p = &dst)
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{
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ImageDrawCircleLines(p, centerX, centerY, radius, color);
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}
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}
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public static void ImageDrawCircleLinesV(ref Image dst, Vector2 center, int radius, Color color)
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{
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fixed (Image* p = &dst)
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{
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ImageDrawCircleLinesV(p, center, radius, color);
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}
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}
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/// <summary>Draw circle within an image (Vector version)</summary>
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public static void ImageDrawCircleV(ref Image dst, Vector2 center, int radius, Color color)
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{
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@ -857,7 +873,7 @@ public static unsafe partial class Raylib
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/// <summary>Draw text (using default font) within an image (destination)</summary>
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public static void ImageDrawText(ref Image dst, string text, int x, int y, int fontSize, Color color)
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{
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using var str1 = text.ToUtf8Buffer();
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using Utf8Buffer str1 = text.ToUtf8Buffer();
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fixed (Image* p = &dst)
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{
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ImageDrawText(p, str1.AsPointer(), x, y, fontSize, color);
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@ -875,7 +891,7 @@ public static unsafe partial class Raylib
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Color color
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)
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{
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using var str1 = text.ToUtf8Buffer();
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using Utf8Buffer str1 = text.ToUtf8Buffer();
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fixed (Image* p = &dst)
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{
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ImageDrawTextEx(p, font, str1.AsPointer(), position, fontSize, spacing, color);
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@ -885,7 +901,7 @@ public static unsafe partial class Raylib
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/// <summary>Load texture from file into GPU memory (VRAM)</summary>
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public static Texture2D LoadTexture(string fileName)
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{
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using var str1 = fileName.ToAnsiBuffer();
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using AnsiBuffer str1 = fileName.ToAnsiBuffer();
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return LoadTexture(str1.AsPointer());
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}
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@ -931,7 +947,7 @@ public static unsafe partial class Raylib
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/// <summary>Load font from file into GPU memory (VRAM)</summary>
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public static Font LoadFont(string fileName)
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{
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using var str1 = fileName.ToAnsiBuffer();
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using AnsiBuffer str1 = fileName.ToAnsiBuffer();
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return LoadFont(str1.AsPointer());
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}
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@ -941,7 +957,7 @@ public static unsafe partial class Raylib
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/// </summary>
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public static Font LoadFontEx(string fileName, int fontSize, int[] codepoints, int codepointCount)
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{
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using var str1 = fileName.ToAnsiBuffer();
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using AnsiBuffer str1 = fileName.ToAnsiBuffer();
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fixed (int* p = codepoints)
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{
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return LoadFontEx(str1.AsPointer(), fontSize, p, codepointCount);
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@ -959,7 +975,7 @@ public static unsafe partial class Raylib
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int codepointCount
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)
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{
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using var fileTypeNative = fileType.ToAnsiBuffer();
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using AnsiBuffer fileTypeNative = fileType.ToAnsiBuffer();
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fixed (byte* fileDataNative = fileData)
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{
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fixed (int* fontCharsNative = codepoints)
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@ -972,7 +988,6 @@ public static unsafe partial class Raylib
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fontCharsNative,
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codepointCount
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);
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return font;
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}
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}
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@ -1017,7 +1032,7 @@ public static unsafe partial class Raylib
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/// <summary>Load model animations from file</summary>
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public static ModelAnimation* LoadModelAnimations(string fileName, ref int animCount)
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{
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using var str1 = fileName.ToAnsiBuffer();
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using AnsiBuffer str1 = fileName.ToAnsiBuffer();
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fixed (int* p = &animCount)
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{
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return LoadModelAnimations(str1.AsPointer(), p);
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@ -1126,21 +1141,14 @@ public static unsafe partial class Raylib
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/// <summary>Draw text (using default font)</summary>
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public static void DrawText(string text, int posX, int posY, int fontSize, Color color)
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{
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using var str1 = text.ToUtf8Buffer();
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using Utf8Buffer str1 = text.ToUtf8Buffer();
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DrawText(str1.AsPointer(), posX, posY, fontSize, color);
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}
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/// <summary>Draw text using font and additional parameters</summary>
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public static void DrawTextEx(
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Font font,
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string text,
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Vector2 position,
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float fontSize,
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float spacing,
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Color tint
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)
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public static void DrawTextEx(Font font, string text, Vector2 position, float fontSize, float spacing, Color tint)
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{
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using var str1 = text.ToUtf8Buffer();
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using Utf8Buffer str1 = text.ToUtf8Buffer();
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DrawTextEx(font, str1.AsPointer(), position, fontSize, spacing, tint);
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}
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@ -1156,32 +1164,32 @@ public static unsafe partial class Raylib
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Color tint
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)
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{
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using var str1 = text.ToUtf8Buffer();
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using Utf8Buffer str1 = text.ToUtf8Buffer();
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DrawTextPro(font, str1.AsPointer(), position, origin, rotation, fontSize, spacing, tint);
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}
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/// <summary>Measure string width for default font</summary>
|
||||
public static int MeasureText(string text, int fontSize)
|
||||
{
|
||||
using var str1 = text.ToUtf8Buffer();
|
||||
using Utf8Buffer str1 = text.ToUtf8Buffer();
|
||||
return MeasureText(str1.AsPointer(), fontSize);
|
||||
}
|
||||
|
||||
/// <summary>Measure string size for Font</summary>
|
||||
public static Vector2 MeasureTextEx(Font font, string text, float fontSize, float spacing)
|
||||
{
|
||||
using var str1 = text.ToUtf8Buffer();
|
||||
using Utf8Buffer str1 = text.ToUtf8Buffer();
|
||||
return MeasureTextEx(font, str1.AsPointer(), fontSize, spacing);
|
||||
}
|
||||
|
||||
/// <summary>Get all codepoints in a string, codepoints count returned by parameters</summary>
|
||||
public static int[] LoadCodepoints(string text, ref int count)
|
||||
{
|
||||
using var str1 = text.ToUtf8Buffer();
|
||||
using Utf8Buffer str1 = text.ToUtf8Buffer();
|
||||
fixed (int* c = &count)
|
||||
{
|
||||
var pointsPtr = LoadCodepoints(str1.AsPointer(), c);
|
||||
var codepoints = new ReadOnlySpan<int>(pointsPtr, count).ToArray();
|
||||
int* pointsPtr = LoadCodepoints(str1.AsPointer(), c);
|
||||
int[] codepoints = new ReadOnlySpan<int>(pointsPtr, count).ToArray();
|
||||
UnloadCodepoints(pointsPtr);
|
||||
return codepoints;
|
||||
}
|
||||
|
|
@ -1190,14 +1198,14 @@ public static unsafe partial class Raylib
|
|||
/// <summary>Get total number of codepoints in a UTF8 encoded string</summary>
|
||||
public static int GetCodepointCount(string text)
|
||||
{
|
||||
using var str1 = text.ToUtf8Buffer();
|
||||
using Utf8Buffer str1 = text.ToUtf8Buffer();
|
||||
return GetCodepointCount(str1.AsPointer());
|
||||
}
|
||||
|
||||
/// <summary>Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure</summary>
|
||||
public static int GetCodepoint(string text, ref int codepointSize)
|
||||
{
|
||||
using var str1 = text.ToUtf8Buffer();
|
||||
using Utf8Buffer str1 = text.ToUtf8Buffer();
|
||||
fixed (int* p = &codepointSize)
|
||||
{
|
||||
return GetCodepoint(str1.AsPointer(), p);
|
||||
|
|
@ -1209,7 +1217,7 @@ public static unsafe partial class Raylib
|
|||
{
|
||||
fixed (int* l1 = &utf8Size)
|
||||
{
|
||||
var ptr = CodepointToUTF8(codepoint, l1);
|
||||
sbyte* ptr = CodepointToUTF8(codepoint, l1);
|
||||
return Utf8StringUtils.GetUTF8String(ptr);
|
||||
}
|
||||
}
|
||||
|
|
@ -1219,8 +1227,8 @@ public static unsafe partial class Raylib
|
|||
{
|
||||
fixed (int* c1 = codepoints)
|
||||
{
|
||||
var ptr = LoadUTF8(c1, length);
|
||||
var text = Utf8StringUtils.GetUTF8String(ptr);
|
||||
sbyte* ptr = LoadUTF8(c1, length);
|
||||
string text = Utf8StringUtils.GetUTF8String(ptr);
|
||||
MemFree(ptr);
|
||||
return text;
|
||||
}
|
||||
|
|
@ -1229,21 +1237,21 @@ public static unsafe partial class Raylib
|
|||
/// <summary>Draw a model (with texture if set)</summary>
|
||||
public static Model LoadModel(string fileName)
|
||||
{
|
||||
using var str1 = fileName.ToAnsiBuffer();
|
||||
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
|
||||
return LoadModel(str1.AsPointer());
|
||||
}
|
||||
|
||||
/// <summary>Export mesh data to file, returns true on success</summary>
|
||||
public static CBool ExportMesh(Mesh mesh, string fileName)
|
||||
{
|
||||
using var str1 = fileName.ToAnsiBuffer();
|
||||
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
|
||||
return ExportMesh(mesh, str1.AsPointer());
|
||||
}
|
||||
|
||||
/// <summary>Export mesh as code file (.h) defining multiple arrays of vertex attributes</summary>
|
||||
public static CBool ExportMeshAsCode(Mesh mesh, string fileName)
|
||||
{
|
||||
using var str1 = fileName.ToAnsiBuffer();
|
||||
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
|
||||
return ExportMeshAsCode(mesh, str1.AsPointer());
|
||||
}
|
||||
|
||||
|
|
@ -1268,19 +1276,16 @@ public static unsafe partial class Raylib
|
|||
/// <summary>Load wave data from file</summary>
|
||||
public static Wave LoadWave(string fileName)
|
||||
{
|
||||
using var str1 = fileName.ToAnsiBuffer();
|
||||
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
|
||||
return LoadWave(str1.AsPointer());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load wave from managed memory, fileType refers to extension: i.e. "wav"
|
||||
/// </summary>
|
||||
public static Wave LoadWaveFromMemory(
|
||||
string fileType,
|
||||
byte[] fileData
|
||||
)
|
||||
public static Wave LoadWaveFromMemory(string fileType, byte[] fileData)
|
||||
{
|
||||
using var fileTypeNative = fileType.ToAnsiBuffer();
|
||||
using AnsiBuffer fileTypeNative = fileType.ToAnsiBuffer();
|
||||
|
||||
fixed (byte* fileDataNative = fileData)
|
||||
{
|
||||
|
|
@ -1297,28 +1302,28 @@ public static unsafe partial class Raylib
|
|||
/// <summary>Load sound from file</summary>
|
||||
public static Sound LoadSound(string fileName)
|
||||
{
|
||||
using var str1 = fileName.ToAnsiBuffer();
|
||||
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
|
||||
return LoadSound(str1.AsPointer());
|
||||
}
|
||||
|
||||
/// <summary>Export wave data to file</summary>
|
||||
public static CBool ExportWave(Wave wave, string fileName)
|
||||
{
|
||||
using var str1 = fileName.ToAnsiBuffer();
|
||||
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
|
||||
return ExportWave(wave, str1.AsPointer());
|
||||
}
|
||||
|
||||
/// <summary>Export wave sample data to code (.h)</summary>
|
||||
public static CBool ExportWaveAsCode(Wave wave, string fileName)
|
||||
{
|
||||
using var str1 = fileName.ToAnsiBuffer();
|
||||
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
|
||||
return ExportWaveAsCode(wave, str1.AsPointer());
|
||||
}
|
||||
|
||||
/// <summary>Load music stream from file</summary>
|
||||
public static Music LoadMusicStream(string fileName)
|
||||
{
|
||||
using var str1 = fileName.ToAnsiBuffer();
|
||||
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
|
||||
return LoadMusicStream(str1.AsPointer());
|
||||
}
|
||||
|
||||
|
|
@ -1330,7 +1335,7 @@ public static unsafe partial class Raylib
|
|||
byte[] fileData
|
||||
)
|
||||
{
|
||||
using var fileTypeNative = fileType.ToAnsiBuffer();
|
||||
using AnsiBuffer fileTypeNative = fileType.ToAnsiBuffer();
|
||||
|
||||
fixed (byte* fileDataNative = fileData)
|
||||
{
|
||||
|
|
@ -1408,14 +1413,14 @@ public static unsafe partial class Raylib
|
|||
/// <summary>Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS</summary>
|
||||
public static AutomationEventList LoadAutomationEventList(string fileName)
|
||||
{
|
||||
using var str1 = fileName.ToUtf8Buffer();
|
||||
using Utf8Buffer str1 = fileName.ToUtf8Buffer();
|
||||
return LoadAutomationEventList(str1.AsPointer());
|
||||
}
|
||||
|
||||
/// <summary>Export automation events list as text file</summary>
|
||||
public static CBool ExportAutomationEventList(AutomationEventList list, string fileName)
|
||||
{
|
||||
using var str1 = fileName.ToUtf8Buffer();
|
||||
using Utf8Buffer str1 = fileName.ToUtf8Buffer();
|
||||
return ExportAutomationEventList(list, str1.AsPointer());
|
||||
}
|
||||
|
||||
|
|
@ -1427,4 +1432,20 @@ public static unsafe partial class Raylib
|
|||
SetAutomationEventList(p);
|
||||
}
|
||||
}
|
||||
|
||||
public static int MakeDirectory(string path)
|
||||
{
|
||||
using AnsiBuffer pathBuffer = path.ToAnsiBuffer();
|
||||
return MakeDirectory(pathBuffer.AsPointer());
|
||||
}
|
||||
|
||||
public static string GetApplicationDirectoryString()
|
||||
{
|
||||
return new string(GetApplicationDirectory());
|
||||
}
|
||||
|
||||
public static string GetWorkingDirectoryString()
|
||||
{
|
||||
return new string(GetWorkingDirectory());
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System;
|
||||
|
||||
namespace Raylib_cs;
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue