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Extensions and explicit types

Added a new "RaylibExtensions" static class that gives overloaded extension methods to types so you can use them directly instead of calling the raylib class for everything.

Two new types: "Circle" and "Line"

All the "var" variables were changed to explicit types on the raylib class.

"MakeDirectory" overload, and string version of "GetApplicationDirectory" and "GetWorkingDirectory" methods.
This commit is contained in:
Matorio 2025-06-20 18:41:16 -05:00
commit d723905f5c
5 changed files with 751 additions and 77 deletions

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@ -0,0 +1,545 @@
using System.Collections.Generic;
using static Raylib_cs.Raylib;
using System.Numerics;
namespace Raylib_cs;
public static class RaylibExtensions
{
public static unsafe void SaveFileText(string fileName, string text)
{
using AnsiBuffer fileBuffer = fileName.ToAnsiBuffer();
using AnsiBuffer textBuffer = text.ToAnsiBuffer();
Raylib.SaveFileText(fileBuffer.AsPointer(), textBuffer.AsPointer());
}
public static unsafe string LoadFileText(string fileName)
{
using AnsiBuffer nameBuffer = fileName.ToAnsiBuffer();
sbyte* data = Raylib.LoadFileText(nameBuffer.AsPointer());
return new string(data);
}
#region Rectangle
public static void Draw(this Rectangle rectangle, Color color)
{
DrawRectangleRec(rectangle, color);
}
public static void Draw(this Rectangle rec, Vector2 origin, Color color)
{
rec.Draw(origin, 0.0f, color);
}
public static void Draw(this Rectangle rec, Vector2 origin, float rotation, Color color)
{
DrawRectanglePro(rec, origin, rotation, color);
}
public static void GetIntegerPosition(this Rectangle rec, out int x, out int y)
{
x = (int)rec.X;
y = (int)rec.Y;
}
public static void GetIntegerDimentions(this Rectangle rec, out int width, out int height)
{
width = (int)rec.Width;
height = (int)rec.Height;
}
public static void GetIntegerValues(this Rectangle rec, out int x, out int y, out int width, out int height)
{
x = (int)rec.X;
y = (int)rec.Y;
width = (int)rec.Width;
height = (int)rec.Height;
}
public static void DrawLines(this Rectangle rectangle, Color color)
{
rectangle.GetIntegerValues(out int x, out int y, out int w, out int h);
DrawRectangleLines(x, y, w, h, color);
}
public static void DrawLines(this Rectangle rectangle, float thickness, Color color)
{
DrawRectangleLinesEx(rectangle, thickness, color);
}
public static void DrawGradient(this Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight)
{
DrawRectangleGradientEx(rec, topLeft, bottomLeft, topRight, bottomRight);
}
public static void DrawGradientV(this Rectangle rectangle, Color top, Color bottom)
{
rectangle.GetIntegerValues(out int x, out int y, out int w, out int h);
DrawRectangleGradientV(x, y, w, h, top, bottom);
}
public static void DrawGradientH(this Rectangle rec, Color left, Color right)
{
rec.GetIntegerValues(out int x, out int y, out int w, out int h);
DrawRectangleGradientH(x, y, w, h, left, right);
}
public static void DrawRounded(this Rectangle rec, float roundness, Color color)
{
DrawRectangleRounded(rec, roundness, 10, color);
}
public static void DrawRounded(this Rectangle rec, float roundness, int segments, Color color)
{
DrawRectangleRounded(rec, roundness, segments, color);
}
public static void DrawRoundedLines(this Rectangle rec, float roundness, Color color)
{
DrawRectangleRoundedLines(rec, roundness, 10, color);
}
public static void DrawRoundedLines(this Rectangle rec, float roundness, int segments, Color color)
{
DrawRectangleRoundedLines(rec, roundness, segments, color);
}
public static void DrawRoundedLines(this Rectangle rec, float roundness, float thickness, Color color)
{
DrawRectangleRoundedLinesEx(rec, roundness, 10, thickness, color);
}
public static void DrawRoundedLines(this Rectangle rec, float roundness, int segments, float thickness, Color color)
{
DrawRectangleRoundedLinesEx(rec, roundness, segments, thickness, color);
}
public static CBool CheckCollision(this Rectangle rec, Rectangle rectangle)
{
return CheckCollisionRecs(rec, rectangle);
}
public static CBool CheckCollision(this Rectangle rec, Vector2 point)
{
return CheckCollisionPointRec(point, rec);
}
public static CBool CheckCircleCollision(this Rectangle rec, Vector2 center, float radius)
{
return CheckCollisionCircleRec(center, radius, rec);
}
public static CBool CheckColllision(this Rectangle rec, Circle circle)
{
return CheckCollisionCircleRec(circle.position, circle.radius, rec);
}
public static Rectangle GetCollisionRectangle(this Rectangle rectangle, Rectangle rectangle2)
{
return GetCollisionRec(rectangle, rectangle2);
}
#endregion
#region Circle
public static void Draw(this Circle circle)
{
DrawCircleV(circle.position, circle.radius, circle.color);
}
public static void Draw(this Circle circle, Color colorOverride)
{
DrawCircleV(circle.position, circle.radius, colorOverride);
}
public static void DrawLines(this Circle circle)
{
DrawCircleLinesV(circle.position, circle.radius, circle.color);
}
public static void DrawLines(this Circle circle, Color colorOverride)
{
DrawCircleLinesV(circle.position, circle.radius, colorOverride);
}
public static void DrawGradient(this Circle circle, Color innerColor, Color outerColor)
{
int x = (int)circle.position.X;
int y = (int)circle.position.Y;
DrawCircleGradient(x, y, circle.radius, innerColor, outerColor);
}
public static void DrawSector(this Circle circle, float startAngle, float endAngle)
{
circle.DrawSector(startAngle, endAngle, 36);
}
public static void DrawSector(this Circle circle, float startAngle, float endAngle, int segments)
{
circle.DrawSector(startAngle, endAngle, segments, circle.color);
}
public static void DrawSector(this Circle circle, float startAngle, float endAngle, int segments, Color colorOverride)
{
DrawCircleSector(circle.position, circle.radius, startAngle, endAngle, segments, colorOverride);
}
public static void DrawSectorLines(this Circle circle, float startAngle, float endAngle)
{
circle.DrawSectorLines(startAngle, endAngle, 36);
}
public static void DrawSectorLines(this Circle circle, float startAngle, float endAngle, int segments)
{
circle.DrawSectorLines(startAngle, endAngle, segments, circle.color);
}
public static void DrawSectorLines(this Circle circle, float startAngle, float endAngle, int segments, Color colorOverride)
{
DrawCircleSectorLines(circle.position, circle.radius, startAngle, endAngle, segments, colorOverride);
}
public static CBool CheckCollision(this Circle circle, Circle circle2)
{
return CheckCollisionCircles(circle.position, circle.radius, circle2.position, circle2.radius);
}
public static CBool CheckCollision(this Circle circle, Rectangle rec)
{
return CheckCollisionCircleRec(circle.position, circle.radius, rec);
}
public static CBool CheckCollision(this Circle circle, Vector2 point)
{
return CheckCollisionPointCircle(point, circle.position, circle.radius);
}
public static CBool CheckCollision(this Circle circle, Line line)
{
return CheckCollisionCircleLine(circle.position, circle.radius, line.pointA, line.pointB);
}
#endregion
#region Line
public static CBool CheckCollision(this Line line1, Line line2, ref Vector2 collisionPoint)
{
return CheckCollisionLines(line1.pointA, line1.pointB, line2.pointA, line2.pointB, ref collisionPoint);
}
public static CBool CheckCollision(this Line line, Circle circle)
{
return CheckCollisionCircleLine(circle.position, circle.radius, line.pointA, line.pointB);
}
public static CBool CheckCollision(this Line line, Vector2 point, int threshold)
{
return CheckCollisionPointLine(point, line.pointA, line.pointB, threshold);
}
public static void Draw(this Line line, Color color)
{
DrawLineV(line.pointA, line.pointB, color);
}
public static void DrawBezier(this Line line, Color color)
{
line.DrawBezier(1, color);
}
public static void DrawBezier(this Line line, float thick, Color color)
{
DrawLineBezier(line.pointA, line.pointB, thick, color);
}
public static void DrawBezierCubic(this Line line, Line control, Color color)
{
line.DrawBezierCubic(control, 1, color);
}
public static void DrawBezierCubic(this Line line, Line control, float thick, Color color)
{
DrawLineBezierCubic(line.pointA, line.pointB, control.pointA, control.pointB, thick, color);
}
public static void DrawBezierQuad(this Line line, Vector2 control, Color color)
{
line.DrawBezierQuad(control, 1, color);
}
public static void DrawBezierQuad(this Line line, Vector2 control, float thick, Color color)
{
DrawLineBezierQuad(line.pointA, line.pointB, control, thick, color);
}
public static float GetDistance(this Line line)
{
return Vector2.Distance(line.pointA, line.pointB);
}
public static void SwapPoints(this Line line)
{
Vector2 temp = line.pointA;
line.pointA = line.pointB;
line.pointB = temp;
}
public static void DrawLines(this IEnumerable<Line> lines, Color color)
{
Line[] linesArray = System.Linq.Enumerable.ToArray<Line>(lines);
Vector2[] points = new Vector2[linesArray.Length * 2];
for (int i = 0; i < linesArray.Length; i++)
{
Line l = linesArray[i];
points[i * 2] = l.pointA;
points[i * 2 + 1] = l.pointB;
}
DrawLineStrip(points, points.Length, color);
}
public static void DrawLines(this IEnumerable<Vector2> points, Color color)
{
Vector2[] pointArray = System.Linq.Enumerable.ToArray<Vector2>(points);
DrawLineStrip(pointArray, pointArray.Length, color);
}
#endregion
#region Image
public static unsafe Image* GetPointer(this ref Image image)
{
fixed (Image* ptr = &image)
{
return ptr;
}
}
public static void Load(this ref Image image, string fileName)
{
image = LoadImage(fileName);
}
public static void Load(this ref Image image, string fileType, byte[] data)
{
image = LoadImageFromMemory(fileType, data);
}
public static void Load(this ref Image image, Texture2D texture)
{
image = LoadImageFromTexture(texture);
}
public static void Load(this ref Image image, string fileName, int width, int height, PixelFormat format, int headerSize)
{
image = LoadImageRaw(fileName, width, height, format, headerSize);
}
public static void Unload(this Image image)
{
UnloadImage(image);
}
public static unsafe Color[] GetPalette(this Image image, int maxPaletteSize)
{
int colorCount = 0;
Color* colors = LoadImagePalette(image, maxPaletteSize, &colorCount);
Color[] palette = new Color[colorCount];
for (int i = 0; i < colorCount; i++)
{
palette[i] = colors[i];
}
UnloadImagePalette(colors);
return palette;
}
public static void LoadFromScreen(this ref Image image)
{
image = LoadImageFromScreen();
}
public static void Draw(this ref Image image, Line line, Color color)
{
ImageDrawLineV(ref image, line.pointA, line.pointB, color);
}
public static void Draw(this ref Image image, Line line, int thickness, Color color)
{
ImageDrawLineEx(ref image, line.pointA, line.pointB, thickness, color);
}
public static void Draw(this ref Image image, Circle circle)
{
ImageDrawCircle(ref image, (int)circle.X, (int)circle.Y, (int)circle.radius, circle.color);
}
public static void Draw(this ref Image image, Rectangle rectangle, Color color)
{
ImageDrawRectangleRec(ref image, rectangle, color);
}
public static void Draw(this ref Image image, string text, Vector2 position, int fontSize, Color color)
{
ImageDrawText(ref image, text, (int)position.X, (int)position.Y, fontSize, color);
}
public static void Draw(this ref Image image, Font font, string text, Vector2 position, int fontSize, float spacing, Color color)
{
ImageDrawTextEx(ref image, font, text, position, fontSize, spacing, color);
}
public static unsafe void DrawLines(this ref Image image, Circle circle)
{
ImageDrawCircleLinesV(ref image, circle.position, (int)circle.radius, circle.color);
}
public static void DrawTriangle(this ref Image image, Vector2 p1, Vector2 p2, Vector2 p3, Color color)
{
ImageDrawTriangle(ref image, p1, p2, p3, color);
}
public static void DrawTriangle(this ref Image image, Vector2 p1, Vector2 p2, Vector2 p3, Color c1, Color c2, Color c3)
{
ImageDrawTriangleEx(ref image, p1, p2, p3, c1, c2, c3);
}
public static void DrawLines(this ref Image image, Rectangle rectangle, Color color)
{
ImageDrawRectangleLines(ref image, rectangle, 1, color);
}
public static void DrawLines(this ref Image image, Rectangle rectangle, int thickness, Color color)
{
ImageDrawRectangleLines(ref image, rectangle, thickness, color);
}
#endregion
#region Texture2D
public static void Load(this ref Texture2D texture, string fileName)
{
texture = LoadTexture(fileName);
}
public static void Load(this ref Texture2D texture, Image image)
{
texture = LoadTextureFromImage(image);
}
public static void Unload(this Texture2D texture)
{
UnloadTexture(texture);
}
public static void SetFilter(this Texture2D texture, TextureFilter filter)
{
SetTextureFilter(texture, filter);
}
public static void SetWrap(this Texture2D texture, TextureWrap wrap)
{
SetTextureWrap(texture, wrap);
}
public static void Update<T>(this Texture2D texture, T[] pixels) where T : unmanaged
{
UpdateTexture(texture, pixels);
}
public static Rectangle GetSourceRectangle(this Texture2D texture)
{
return new Rectangle(Vector2.Zero, texture.Width, texture.Height);
}
public static Vector2 GetDimensions(this Texture2D texture)
{
return new Vector2(texture.Width, texture.Height);
}
public static void Draw(this Texture2D texture, int x, int y)
{
DrawTexture(texture, x, y, Color.White);
}
public static void Draw(this Texture2D texture, int x, int y, Color color)
{
DrawTexture(texture, x, y, color);
}
public static void Draw(this Texture2D texture, Vector2 position)
{
DrawTexture(texture, (int)position.X, (int)position.Y, Color.White);
}
public static void Draw(this Texture2D texture, Vector2 position, Vector2 origin)
{
Vector2 size = texture.GetDimensions();
Rectangle source = new Rectangle(Vector2.Zero, size);
Rectangle target = new Rectangle(position, size);
DrawTexturePro(texture, source, target, origin, 0, Color.White);
}
public static void Draw(this Texture2D texture, Vector2 position, Vector2 origin, Color color)
{
Vector2 size = texture.GetDimensions();
Rectangle source = new Rectangle(Vector2.Zero, size);
Rectangle target = new Rectangle(position, size);
DrawTexturePro(texture, source, target, origin, 0, color);
}
public static void Draw(this Texture2D texture, Vector2 position, Color color)
{
DrawTexture(texture, (int)position.X, (int)position.Y, color);
}
public static void Draw(this Texture2D texture, Vector2 position, float rotation, float scale)
{
DrawTextureEx(texture, position, rotation, scale, Color.White);
}
public static void Draw(this Texture2D texture, Vector2 position, float rotation, float scale, Color color)
{
DrawTextureEx(texture, position, rotation, scale, color);
}
public static void Draw(this Texture2D texture, Vector2 position, float rotation, Vector2 scale)
{
Draw(texture, position, rotation, scale, Color.White);
}
public static void Draw(this Texture2D texture, Vector2 position, float rotation, Vector2 scale, Color color)
{
Vector2 size = new Vector2(texture.Width, texture.Height);
Rectangle source = new Rectangle(Vector2.Zero, size);
Rectangle target = new Rectangle(position, size);
target.Size *= scale;
DrawTexturePro(texture, source, target, Vector2.Zero, rotation, color);
}
public static void Draw(this Texture2D texture, Rectangle source, Rectangle dest)
{
DrawTexturePro(texture, source, dest, Vector2.Zero, 0, Color.White);
}
public static void Draw(this Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin)
{
DrawTexturePro(texture, source, dest, origin, 0, Color.White);
}
public static void Draw(this Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation)
{
DrawTexturePro(texture, source, dest, origin, rotation, Color.White);
}
public static void Draw(this Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color color)
{
DrawTexturePro(texture, source, dest, origin, rotation, color);
}
#endregion
}

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Raylib-cs/types/Circle.cs Normal file
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@ -0,0 +1,69 @@
using System.Numerics;
namespace Raylib_cs;
public struct Circle
{
public Vector2 position;
public float radius;
public Color color;
public float X
{
get
{
return position.X;
}
set
{
position.Y = value;
}
}
public float Y
{
get
{
return position.Y;
}
set
{
position.Y = value;
}
}
public Circle(Vector2 position)
{
this.position = position;
}
public Circle(float x, float y)
{
position = new Vector2(x, y);
}
public Circle(float x, float y, Color color)
{
position = new Vector2(x, y);
this.color = color;
}
public Circle(Vector2 position, float radius)
{
this.position = position;
this.radius = radius;
}
public Circle(float x, float y, float radius)
{
position = new Vector2(x, y);
this.radius = radius;
}
public Circle(Vector2 position, float radius, Color color)
{
this.position = position;
this.radius = radius;
this.color = color;
}
}

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Raylib-cs/types/Line.cs Normal file
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@ -0,0 +1,39 @@
using System.Numerics;
namespace Raylib_cs;
public struct Line
{
public Vector2 pointA;
public Vector2 pointB;
public Line(Vector2 p1, Vector2 p2)
{
pointA = p1;
pointB = p2;
}
public Line(Vector2 startPos, float endPosX, float endPosY)
{
pointA = startPos;
pointB = new Vector2(endPosX, endPosY);
}
public Line(float startPosX, float startPosY, Vector2 endPos)
{
pointA = new Vector2(startPosX, startPosY);
pointB = endPos;
}
public Line(float startPosX, float startPosY, float endPosX, float endPosY)
{
pointA = new Vector2(startPosX, startPosY);
pointB = new Vector2(endPosX, endPosY);
}
public readonly override string ToString()
{
return $"P1: {pointA}, P2: {pointB}";
}
}

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@ -1,6 +1,6 @@
using System;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Numerics;
using System;
namespace Raylib_cs;
@ -9,14 +9,14 @@ public static unsafe partial class Raylib
/// <summary>Initialize window and OpenGL context</summary>
public static void InitWindow(int width, int height, string title)
{
using var str1 = title.ToUtf8Buffer();
using Utf8Buffer str1 = title.ToUtf8Buffer();
InitWindow(width, height, str1.AsPointer());
}
/// <summary>Set title for window (only PLATFORM_DESKTOP)</summary>
public static void SetWindowTitle(string title)
{
using var str1 = title.ToUtf8Buffer();
using Utf8Buffer str1 = title.ToUtf8Buffer();
SetWindowTitle(str1.AsPointer());
}
@ -35,94 +35,94 @@ public static unsafe partial class Raylib
/// <summary>Set clipboard text content</summary>
public static void SetClipboardText(string text)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
SetClipboardText(str1.AsPointer());
}
/// <summary>Open URL with default system browser (if available)</summary>
public static void OpenURL(string url)
{
using var str1 = url.ToUtf8Buffer();
using Utf8Buffer str1 = url.ToUtf8Buffer();
OpenURL(str1.AsPointer());
}
/// <summary>Set internal gamepad mappings (SDL_GameControllerDB)</summary>
public static int SetGamepadMappings(string mappings)
{
using var str1 = mappings.ToUtf8Buffer();
using Utf8Buffer str1 = mappings.ToUtf8Buffer();
return SetGamepadMappings(str1.AsPointer());
}
/// <summary>Load shader from files and bind default locations</summary>
public static Shader LoadShader(string vsFileName, string fsFileName)
{
using var str1 = vsFileName.ToAnsiBuffer();
using var str2 = fsFileName.ToAnsiBuffer();
using AnsiBuffer str1 = vsFileName.ToAnsiBuffer();
using AnsiBuffer str2 = fsFileName.ToAnsiBuffer();
return LoadShader(str1.AsPointer(), str2.AsPointer());
}
/// <summary>Load shader from code string and bind default locations</summary>
public static Shader LoadShaderFromMemory(string vsCode, string fsCode)
{
using var str1 = vsCode.ToUtf8Buffer();
using var str2 = fsCode.ToUtf8Buffer();
using Utf8Buffer str1 = vsCode.ToUtf8Buffer();
using Utf8Buffer str2 = fsCode.ToUtf8Buffer();
return LoadShaderFromMemory(str1.AsPointer(), str2.AsPointer());
}
/// <summary>Get shader uniform location</summary>
public static int GetShaderLocation(Shader shader, string uniformName)
{
using var str1 = uniformName.ToUtf8Buffer();
using Utf8Buffer str1 = uniformName.ToUtf8Buffer();
return GetShaderLocation(shader, str1.AsPointer());
}
/// <summary>Get shader attribute location</summary>
public static int GetShaderLocationAttrib(Shader shader, string attribName)
{
using var str1 = attribName.ToUtf8Buffer();
using Utf8Buffer str1 = attribName.ToUtf8Buffer();
return GetShaderLocationAttrib(shader, str1.AsPointer());
}
/// <summary>Takes a screenshot of current screen (saved a .png)</summary>
public static void TakeScreenshot(string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
TakeScreenshot(str1.AsPointer());
}
/// <summary>Check file extension</summary>
public static CBool IsFileExtension(string fileName, string ext)
{
using var str1 = fileName.ToAnsiBuffer();
using var str2 = ext.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str2 = ext.ToAnsiBuffer();
return IsFileExtension(str1.AsPointer(), str2.AsPointer());
}
/// <summary>Get file modification time (last write time)</summary>
public static long GetFileModTime(string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return GetFileModTime(str1.AsPointer());
}
/// <summary>Load image from file into CPU memory (RAM)</summary>
public static Image LoadImage(string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return LoadImage(str1.AsPointer());
}
/// <summary>Load image from RAW file data</summary>
public static Image LoadImageRaw(string fileName, int width, int height, PixelFormat format, int headerSize)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return LoadImageRaw(str1.AsPointer(), width, height, format, headerSize);
}
/// <summary>Load image sequence from file (frames appended to image.data)</summary>
public static Image LoadImageAnim(string fileName, out int frames)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
fixed (int* p = &frames)
{
return LoadImageAnim(str1.AsPointer(), p);
@ -134,7 +134,7 @@ public static unsafe partial class Raylib
/// </summary>
public static Image LoadImageFromMemory(string fileType, byte[] fileData)
{
using var fileTypeNative = fileType.ToAnsiBuffer();
using AnsiBuffer fileTypeNative = fileType.ToAnsiBuffer();
fixed (byte* fileDataNative = fileData)
{
Image image = LoadImageFromMemory(fileTypeNative.AsPointer(), fileDataNative, fileData.Length);
@ -145,21 +145,21 @@ public static unsafe partial class Raylib
/// <summary>Export image data to file</summary>
public static CBool ExportImage(Image image, string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return ExportImage(image, str1.AsPointer());
}
/// <summary>Export image as code file defining an array of bytes</summary>
public static CBool ExportImageAsCode(Image image, string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return ExportImageAsCode(image, str1.AsPointer());
}
/// <summary>Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR)</summary>
public static void TraceLog(TraceLogLevel logLevel, string text)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
TraceLog(logLevel, str1.AsPointer());
}
@ -231,7 +231,7 @@ public static unsafe partial class Raylib
/// <summary>Load file data as byte array (read)</summary>
public static byte* LoadFileData(string fileName, ref int bytesRead)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
fixed (int* p = &bytesRead)
{
return LoadFileData(str1.AsPointer(), p);
@ -241,10 +241,10 @@ public static unsafe partial class Raylib
/// <summary>Get dropped files names (memory should be freed)</summary>
public static string[] GetDroppedFiles()
{
var filePathList = LoadDroppedFiles();
var files = new string[filePathList.Count];
FilePathList filePathList = LoadDroppedFiles();
string[] files = new string[filePathList.Count];
for (var i = 0; i < filePathList.Count; i++)
for (int i = 0; i < filePathList.Count; i++)
{
files[i] = Marshal.PtrToStringUTF8((IntPtr)filePathList.Paths[i]);
}
@ -426,21 +426,21 @@ public static unsafe partial class Raylib
/// <summary>Generate image: grayscale image from text data</summary>
public static Image GenImageText(int width, int height, string text)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
return GenImageText(width, height, str1.AsPointer());
}
/// <summary>Create an image from text (default font)</summary>
public static Image ImageText(string text, int fontSize, Color color)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
return ImageText(str1.AsPointer(), fontSize, color);
}
/// <summary>Create an image from text (custom sprite font)</summary>
public static Image ImageTextEx(Font font, string text, float fontSize, float spacing, Color tint)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
return ImageTextEx(font, str1.AsPointer(), fontSize, spacing, tint);
}
@ -749,6 +749,22 @@ public static unsafe partial class Raylib
}
}
public static void ImageDrawCircleLines(ref Image dst, int centerX, int centerY, int radius, Color color)
{
fixed (Image* p = &dst)
{
ImageDrawCircleLines(p, centerX, centerY, radius, color);
}
}
public static void ImageDrawCircleLinesV(ref Image dst, Vector2 center, int radius, Color color)
{
fixed (Image* p = &dst)
{
ImageDrawCircleLinesV(p, center, radius, color);
}
}
/// <summary>Draw circle within an image (Vector version)</summary>
public static void ImageDrawCircleV(ref Image dst, Vector2 center, int radius, Color color)
{
@ -857,7 +873,7 @@ public static unsafe partial class Raylib
/// <summary>Draw text (using default font) within an image (destination)</summary>
public static void ImageDrawText(ref Image dst, string text, int x, int y, int fontSize, Color color)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
fixed (Image* p = &dst)
{
ImageDrawText(p, str1.AsPointer(), x, y, fontSize, color);
@ -875,7 +891,7 @@ public static unsafe partial class Raylib
Color color
)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
fixed (Image* p = &dst)
{
ImageDrawTextEx(p, font, str1.AsPointer(), position, fontSize, spacing, color);
@ -885,7 +901,7 @@ public static unsafe partial class Raylib
/// <summary>Load texture from file into GPU memory (VRAM)</summary>
public static Texture2D LoadTexture(string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return LoadTexture(str1.AsPointer());
}
@ -931,7 +947,7 @@ public static unsafe partial class Raylib
/// <summary>Load font from file into GPU memory (VRAM)</summary>
public static Font LoadFont(string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return LoadFont(str1.AsPointer());
}
@ -941,7 +957,7 @@ public static unsafe partial class Raylib
/// </summary>
public static Font LoadFontEx(string fileName, int fontSize, int[] codepoints, int codepointCount)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
fixed (int* p = codepoints)
{
return LoadFontEx(str1.AsPointer(), fontSize, p, codepointCount);
@ -959,7 +975,7 @@ public static unsafe partial class Raylib
int codepointCount
)
{
using var fileTypeNative = fileType.ToAnsiBuffer();
using AnsiBuffer fileTypeNative = fileType.ToAnsiBuffer();
fixed (byte* fileDataNative = fileData)
{
fixed (int* fontCharsNative = codepoints)
@ -972,7 +988,6 @@ public static unsafe partial class Raylib
fontCharsNative,
codepointCount
);
return font;
}
}
@ -1017,7 +1032,7 @@ public static unsafe partial class Raylib
/// <summary>Load model animations from file</summary>
public static ModelAnimation* LoadModelAnimations(string fileName, ref int animCount)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
fixed (int* p = &animCount)
{
return LoadModelAnimations(str1.AsPointer(), p);
@ -1126,21 +1141,14 @@ public static unsafe partial class Raylib
/// <summary>Draw text (using default font)</summary>
public static void DrawText(string text, int posX, int posY, int fontSize, Color color)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
DrawText(str1.AsPointer(), posX, posY, fontSize, color);
}
/// <summary>Draw text using font and additional parameters</summary>
public static void DrawTextEx(
Font font,
string text,
Vector2 position,
float fontSize,
float spacing,
Color tint
)
public static void DrawTextEx(Font font, string text, Vector2 position, float fontSize, float spacing, Color tint)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
DrawTextEx(font, str1.AsPointer(), position, fontSize, spacing, tint);
}
@ -1156,32 +1164,32 @@ public static unsafe partial class Raylib
Color tint
)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
DrawTextPro(font, str1.AsPointer(), position, origin, rotation, fontSize, spacing, tint);
}
/// <summary>Measure string width for default font</summary>
public static int MeasureText(string text, int fontSize)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
return MeasureText(str1.AsPointer(), fontSize);
}
/// <summary>Measure string size for Font</summary>
public static Vector2 MeasureTextEx(Font font, string text, float fontSize, float spacing)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
return MeasureTextEx(font, str1.AsPointer(), fontSize, spacing);
}
/// <summary>Get all codepoints in a string, codepoints count returned by parameters</summary>
public static int[] LoadCodepoints(string text, ref int count)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
fixed (int* c = &count)
{
var pointsPtr = LoadCodepoints(str1.AsPointer(), c);
var codepoints = new ReadOnlySpan<int>(pointsPtr, count).ToArray();
int* pointsPtr = LoadCodepoints(str1.AsPointer(), c);
int[] codepoints = new ReadOnlySpan<int>(pointsPtr, count).ToArray();
UnloadCodepoints(pointsPtr);
return codepoints;
}
@ -1190,14 +1198,14 @@ public static unsafe partial class Raylib
/// <summary>Get total number of codepoints in a UTF8 encoded string</summary>
public static int GetCodepointCount(string text)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
return GetCodepointCount(str1.AsPointer());
}
/// <summary>Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure</summary>
public static int GetCodepoint(string text, ref int codepointSize)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
fixed (int* p = &codepointSize)
{
return GetCodepoint(str1.AsPointer(), p);
@ -1209,7 +1217,7 @@ public static unsafe partial class Raylib
{
fixed (int* l1 = &utf8Size)
{
var ptr = CodepointToUTF8(codepoint, l1);
sbyte* ptr = CodepointToUTF8(codepoint, l1);
return Utf8StringUtils.GetUTF8String(ptr);
}
}
@ -1219,8 +1227,8 @@ public static unsafe partial class Raylib
{
fixed (int* c1 = codepoints)
{
var ptr = LoadUTF8(c1, length);
var text = Utf8StringUtils.GetUTF8String(ptr);
sbyte* ptr = LoadUTF8(c1, length);
string text = Utf8StringUtils.GetUTF8String(ptr);
MemFree(ptr);
return text;
}
@ -1229,21 +1237,21 @@ public static unsafe partial class Raylib
/// <summary>Draw a model (with texture if set)</summary>
public static Model LoadModel(string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return LoadModel(str1.AsPointer());
}
/// <summary>Export mesh data to file, returns true on success</summary>
public static CBool ExportMesh(Mesh mesh, string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return ExportMesh(mesh, str1.AsPointer());
}
/// <summary>Export mesh as code file (.h) defining multiple arrays of vertex attributes</summary>
public static CBool ExportMeshAsCode(Mesh mesh, string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return ExportMeshAsCode(mesh, str1.AsPointer());
}
@ -1268,19 +1276,16 @@ public static unsafe partial class Raylib
/// <summary>Load wave data from file</summary>
public static Wave LoadWave(string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return LoadWave(str1.AsPointer());
}
/// <summary>
/// Load wave from managed memory, fileType refers to extension: i.e. "wav"
/// </summary>
public static Wave LoadWaveFromMemory(
string fileType,
byte[] fileData
)
public static Wave LoadWaveFromMemory(string fileType, byte[] fileData)
{
using var fileTypeNative = fileType.ToAnsiBuffer();
using AnsiBuffer fileTypeNative = fileType.ToAnsiBuffer();
fixed (byte* fileDataNative = fileData)
{
@ -1297,28 +1302,28 @@ public static unsafe partial class Raylib
/// <summary>Load sound from file</summary>
public static Sound LoadSound(string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return LoadSound(str1.AsPointer());
}
/// <summary>Export wave data to file</summary>
public static CBool ExportWave(Wave wave, string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return ExportWave(wave, str1.AsPointer());
}
/// <summary>Export wave sample data to code (.h)</summary>
public static CBool ExportWaveAsCode(Wave wave, string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return ExportWaveAsCode(wave, str1.AsPointer());
}
/// <summary>Load music stream from file</summary>
public static Music LoadMusicStream(string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return LoadMusicStream(str1.AsPointer());
}
@ -1330,7 +1335,7 @@ public static unsafe partial class Raylib
byte[] fileData
)
{
using var fileTypeNative = fileType.ToAnsiBuffer();
using AnsiBuffer fileTypeNative = fileType.ToAnsiBuffer();
fixed (byte* fileDataNative = fileData)
{
@ -1408,14 +1413,14 @@ public static unsafe partial class Raylib
/// <summary>Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS</summary>
public static AutomationEventList LoadAutomationEventList(string fileName)
{
using var str1 = fileName.ToUtf8Buffer();
using Utf8Buffer str1 = fileName.ToUtf8Buffer();
return LoadAutomationEventList(str1.AsPointer());
}
/// <summary>Export automation events list as text file</summary>
public static CBool ExportAutomationEventList(AutomationEventList list, string fileName)
{
using var str1 = fileName.ToUtf8Buffer();
using Utf8Buffer str1 = fileName.ToUtf8Buffer();
return ExportAutomationEventList(list, str1.AsPointer());
}
@ -1427,4 +1432,20 @@ public static unsafe partial class Raylib
SetAutomationEventList(p);
}
}
public static int MakeDirectory(string path)
{
using AnsiBuffer pathBuffer = path.ToAnsiBuffer();
return MakeDirectory(pathBuffer.AsPointer());
}
public static string GetApplicationDirectoryString()
{
return new string(GetApplicationDirectory());
}
public static string GetWorkingDirectoryString()
{
return new string(GetWorkingDirectory());
}
}

View file

@ -1,5 +1,5 @@
using System;
using System.Runtime.InteropServices;
using System;
namespace Raylib_cs;