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https://github.com/raylib-cs/raylib-cs
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Release 6.1.0 (#253)
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@ -267,18 +267,19 @@ public class BasicPbr
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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// Unbind (disconnect) shader from car.material[0]
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// Unbind (disconnect) shader from car.material[0]
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// to avoid UnloadMaterial() trying to unload it automatically
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// to avoid UnloadMaterial() trying to unload it automatically
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car.Materials[0].Shader = new();
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UnloadMaterial(car.Materials[0]);
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UnloadMaterial(car.Materials[0]);
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car.Materials[0].Maps = null;
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car.Materials[0].Maps = null;
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UnloadModel(car);
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UnloadModel(car);
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floor.Materials[0].Shader = new();
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UnloadMaterial(floor.Materials[0]);
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UnloadMaterial(floor.Materials[0]);
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floor.Materials[0].Maps = null;
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floor.Materials[0].Maps = null;
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UnloadModel(floor);
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UnloadModel(floor);
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UnloadShader(shader); // Unload Shader
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UnloadShader(shader);
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CloseWindow(); // Close window and OpenGL context
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CloseWindow();
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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return 0;
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return 0;
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@ -48,11 +48,17 @@ public class WriteDepth
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SetTargetFPS(60);
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose())
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(ref camera, CameraMode.Orbital);
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UpdateCamera(ref camera, CameraMode.Orbital);
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Draw
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// Draw
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Draw into our custom render texture (framebuffer)
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// Draw into our custom render texture (framebuffer)
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BeginTextureMode(target);
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BeginTextureMode(target);
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ClearBackground(Color.White);
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ClearBackground(Color.White);
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@ -84,6 +90,7 @@ public class WriteDepth
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EndDrawing();
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EndDrawing();
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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// De-Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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@ -12,7 +12,7 @@ C# bindings for raylib, a simple and easy-to-use library to learn videogames pro
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[](https://github.com/ChrisDill/Raylib-cs/actions?query=workflow%3ABuild)
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[](https://github.com/ChrisDill/Raylib-cs/actions?query=workflow%3ABuild)
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Raylib-cs targets net5.0 and net6.0 and uses the [official 5.0 release](https://github.com/raysan5/raylib/releases/tag/5.0) to build the native libraries.
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Raylib-cs targets net6.0 and uses the [official 5.0 release](https://github.com/raysan5/raylib/releases/tag/5.0) to build the native libraries.
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## Installation - NuGet
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## Installation - NuGet
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@ -43,7 +43,7 @@ the command won't work.
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2. Add [Raylib-cs/Raylib-cs.csproj](Raylib-cs/Raylib-cs.csproj) to your project as an existing project.
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2. Add [Raylib-cs/Raylib-cs.csproj](Raylib-cs/Raylib-cs.csproj) to your project as an existing project.
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3. Download the native libraries for the platforms you want to build for using the [official 5.0 release](https://github.com/raysan5/raylib/releases/tag/5.0).
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3. Download/build the native libraries for the platforms you want using the [official 5.0 release](https://github.com/raysan5/raylib/releases/tag/5.0).
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**NOTE: the MSVC version is required for Windows platforms**
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**NOTE: the MSVC version is required for Windows platforms**
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4. Setup the native libraries so they are in the same directory as the executable/can be found in the [search path](https://www.mono-project.com/docs/advanced/pinvoke/).
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4. Setup the native libraries so they are in the same directory as the executable/can be found in the [search path](https://www.mono-project.com/docs/advanced/pinvoke/).
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@ -2,8 +2,8 @@
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<PropertyGroup>
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<PropertyGroup>
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<TargetRaylibTag>5.0</TargetRaylibTag>
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<TargetRaylibTag>5.0</TargetRaylibTag>
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<Version>6.0.0</Version>
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<Version>6.1.0</Version>
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<PackageVersion>6.0.0</PackageVersion>
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<PackageVersion>6.1.0</PackageVersion>
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</PropertyGroup>
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</PropertyGroup>
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</Project>
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</Project>
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