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Release 6.1.0 (#253)
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@ -267,18 +267,19 @@ public class BasicPbr
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//--------------------------------------------------------------------------------------
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// Unbind (disconnect) shader from car.material[0]
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// to avoid UnloadMaterial() trying to unload it automatically
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car.Materials[0].Shader = new();
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UnloadMaterial(car.Materials[0]);
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car.Materials[0].Maps = null;
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UnloadModel(car);
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floor.Materials[0].Shader = new();
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UnloadMaterial(floor.Materials[0]);
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floor.Materials[0].Maps = null;
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UnloadModel(floor);
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UnloadShader(shader); // Unload Shader
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UnloadShader(shader);
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CloseWindow(); // Close window and OpenGL context
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CloseWindow();
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//--------------------------------------------------------------------------------------
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return 0;
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