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Add additional model resources

This commit is contained in:
Rgebee 2024-06-18 21:16:32 +01:00
commit d5585eca37
18 changed files with 17 additions and 8 deletions

View file

@ -68,17 +68,20 @@ public class ModelLoading
if (IsFileDropped())
{
string[] files = Raylib.GetDroppedFiles();
string[] droppedFiles = Raylib.GetDroppedFiles();
if (files.Length == 1)
if (droppedFiles.Length == 1)
{
if (IsFileExtension(files[0], ".obj") ||
IsFileExtension(files[0], ".gltf") ||
IsFileExtension(files[0], ".iqm")
if (IsFileExtension(droppedFiles[0], ".obj") ||
IsFileExtension(droppedFiles[0], ".gltf") ||
IsFileExtension(droppedFiles[0], ".glb") ||
IsFileExtension(droppedFiles[0], ".vox") ||
IsFileExtension(droppedFiles[0], ".iqm") ||
IsFileExtension(droppedFiles[0], ".m3d")
)
{
UnloadModel(model);
model = LoadModel(files[0]);
model = LoadModel(droppedFiles[0]);
// Set current map diffuse texture
Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);
@ -87,11 +90,11 @@ public class ModelLoading
// TODO: Move camera position from target enough distance to visualize model properly
}
else if (IsFileExtension(files[0], ".png"))
else if (IsFileExtension(droppedFiles[0], ".png"))
{
// Unload model texture and load new one
UnloadTexture(texture);
texture = LoadTexture(files[0]);
texture = LoadTexture(droppedFiles[0]);
Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);
}
}