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fix for dropfiles

This commit is contained in:
Mikael Rasmussen 2018-10-25 18:57:12 +02:00
commit d4ba2b6c5a
5 changed files with 75 additions and 34 deletions

View file

@ -105,9 +105,9 @@ public partial class models_material_pbr
BeginMode3D(camera);
DrawModel(model, Vector3Zero(), 1.0f, WHITE);
DrawModel(model, Vector3Zero(), 1.0f, WHITE);
DrawGrid(10, 1.0f);
DrawGrid(10, 1.0f);
EndMode3D();
@ -138,7 +138,6 @@ public partial class models_material_pbr
// Get required locations points for PBR material
// NOTE: Those location names must be available and used in the shader code
mat.shader.locs[(int)ShaderLocationIndex.LOC_MAP_ALBEDO] = GetShaderLocation(mat.shader, "albedo.sampler");
mat.shader.locs[(int)ShaderLocationIndex.LOC_MAP_METALNESS] = GetShaderLocation(mat.shader, "metalness.sampler");
mat.shader.locs[(int)ShaderLocationIndex.LOC_MAP_NORMAL] = GetShaderLocation(mat.shader, "normals.sampler");
@ -152,7 +151,7 @@ public partial class models_material_pbr
// Set view matrix location
mat.shader.locs[(int)ShaderLocationIndex.LOC_MATRIX_MODEL] = GetShaderLocation(mat.shader, "matModel");
mat.shader.locs[(int)ShaderLocationIndex.LOC_MATRIX_VIEW] = GetShaderLocation(mat.shader, "view");
mat.shader.locs[(int)ShaderLocationIndex.LOC_MATRIX_VIEW] = GetShaderLocation(mat.shader, "view"); //TODO: figure out why this is the one run warning we get, and it may be all that's needed to fix lights.
mat.shader.locs[(int)ShaderLocationIndex.LOC_VECTOR_VIEW] = GetShaderLocation(mat.shader, "viewPos");
// Set PBR standard maps