Improved XML comments for clarity and consistency in Model.cs and Mesh.cs, updated method and variable names for better readability, and adjusted logic in span creation methods.
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2 changed files with 50 additions and 14 deletions
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@ -189,22 +189,22 @@ public unsafe struct Mesh
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public int BoneCount;
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/// <summary>
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/// Vertex bone ids, up to 4 bones influence by vertex (skinning)
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/// Vertex bone indices, up to 4 bones influence by vertex (skinning) (shader-location = 6)
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/// </summary>
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public byte* boneIndices = default;
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public byte* BoneIndices = default;
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/// <summary>
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/// Vertex bone weight, up to 4 bones influence by vertex (skinning)
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/// Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)
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/// </summary>
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public float* BoneWeights = default;
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/// <summary>
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/// Animated vertex positions after bones transformations, CPU skinning
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/// Animated vertex positions (after bones transformations)
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/// </summary>
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public float* AnimVertices = default;
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/// <summary>
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/// Animated normals after bones transformations, CPU skinning
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/// Animated normals (after bones transformations)
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/// </summary>
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public float* AnimNormals = default;
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@ -218,7 +218,7 @@ public unsafe struct Mesh
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public uint VaoId = default;
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/// <summary>
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/// OpenGL Vertex Buffer Objects id (default vertex data, uint[])
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/// OpenGL Vertex Buffer Objects id (default vertex data)
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/// </summary>
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public uint* VboId = default;
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