diff --git a/Raylib-cs/Raylib-cs.csproj b/Raylib-cs/Raylib-cs.csproj
index 0776b14..285069d 100644
--- a/Raylib-cs/Raylib-cs.csproj
+++ b/Raylib-cs/Raylib-cs.csproj
@@ -53,6 +53,7 @@
+
diff --git a/Raylib-cs/types/Raylib.Utils.cs b/Raylib-cs/types/Raylib.Utils.cs
index db4c676..e6c562b 100644
--- a/Raylib-cs/types/Raylib.Utils.cs
+++ b/Raylib-cs/types/Raylib.Utils.cs
@@ -56,8 +56,8 @@ namespace Raylib_cs
/// Load shader from files and bind default locations
public static Shader LoadShader(string vsFileName, string fsFileName)
{
- using var str1 = vsFileName.ToUTF8Buffer();
- using var str2 = fsFileName.ToUTF8Buffer();
+ using var str1 = vsFileName.ToAnsiBuffer();
+ using var str2 = fsFileName.ToAnsiBuffer();
return LoadShader(str1.AsPointer(), str2.AsPointer());
}
@@ -86,43 +86,43 @@ namespace Raylib_cs
/// Takes a screenshot of current screen (saved a .png)
public static void TakeScreenshot(string fileName)
{
- using var str1 = fileName.ToUTF8Buffer();
+ using var str1 = fileName.ToAnsiBuffer();
TakeScreenshot(str1.AsPointer());
}
/// Check file extension
public static CBool IsFileExtension(string fileName, string ext)
{
- using var str1 = fileName.ToUTF8Buffer();
- using var str2 = ext.ToUTF8Buffer();
+ using var str1 = fileName.ToAnsiBuffer();
+ using var str2 = ext.ToAnsiBuffer();
return IsFileExtension(str1.AsPointer(), str2.AsPointer());
}
/// Get file modification time (last write time)
public static long GetFileModTime(string fileName)
{
- using var str1 = fileName.ToUTF8Buffer();
+ using var str1 = fileName.ToAnsiBuffer();
return GetFileModTime(str1.AsPointer());
}
/// Load image from file into CPU memory (RAM)
public static Image LoadImage(string fileName)
{
- using var str1 = fileName.ToUTF8Buffer();
+ using var str1 = fileName.ToAnsiBuffer();
return LoadImage(str1.AsPointer());
}
/// Load image from RAW file data
public static Image LoadImageRaw(string fileName, int width, int height, PixelFormat format, int headerSize)
{
- using var str1 = fileName.ToUTF8Buffer();
+ using var str1 = fileName.ToAnsiBuffer();
return LoadImageRaw(str1.AsPointer(), width, height, format, headerSize);
}
/// Load image sequence from file (frames appended to image.data)
public static Image LoadImageAnim(string fileName, out int frames)
{
- using var str1 = fileName.ToUTF8Buffer();
+ using var str1 = fileName.ToAnsiBuffer();
fixed (int* p = &frames)
{
return LoadImageAnim(str1.AsPointer(), p);
@@ -134,7 +134,7 @@ namespace Raylib_cs
///
public static Image LoadImageFromMemory(string fileType, byte[] fileData)
{
- using var fileTypeNative = fileType.ToUTF8Buffer();
+ using var fileTypeNative = fileType.ToAnsiBuffer();
fixed (byte* fileDataNative = fileData)
{
Image image = LoadImageFromMemory(fileTypeNative.AsPointer(), fileDataNative, fileData.Length);
@@ -145,14 +145,14 @@ namespace Raylib_cs
/// Export image data to file
public static CBool ExportImage(Image image, string fileName)
{
- using var str1 = fileName.ToUTF8Buffer();
+ using var str1 = fileName.ToAnsiBuffer();
return ExportImage(image, str1.AsPointer());
}
/// Export image as code file defining an array of bytes
public static CBool ExportImageAsCode(Image image, string fileName)
{
- using var str1 = fileName.ToUTF8Buffer();
+ using var str1 = fileName.ToAnsiBuffer();
return ExportImageAsCode(image, str1.AsPointer());
}
@@ -225,7 +225,7 @@ namespace Raylib_cs
/// Load file data as byte array (read)
public static byte* LoadFileData(string fileName, ref uint bytesRead)
{
- using var str1 = fileName.ToUTF8Buffer();
+ using var str1 = fileName.ToAnsiBuffer();
fixed (uint* p = &bytesRead)
{
return LoadFileData(str1.AsPointer(), p);
@@ -662,7 +662,7 @@ namespace Raylib_cs
/// Load texture from file into GPU memory (VRAM)
public static Texture2D LoadTexture(string fileName)
{
- using var str1 = fileName.ToUTF8Buffer();
+ using var str1 = fileName.ToAnsiBuffer();
return LoadTexture(str1.AsPointer());
}
@@ -708,14 +708,14 @@ namespace Raylib_cs
/// Load font from file into GPU memory (VRAM)
public static Font LoadFont(string fileName)
{
- using var str1 = fileName.ToUTF8Buffer();
+ using var str1 = fileName.ToAnsiBuffer();
return LoadFont(str1.AsPointer());
}
/// Load font from file with extended parameters
public static Font LoadFontEx(string fileName, int fontSize, int[] fontChars, int glyphCount)
{
- using var str1 = fileName.ToUTF8Buffer();
+ using var str1 = fileName.ToAnsiBuffer();
fixed (int* p = fontChars)
{
return LoadFontEx(str1.AsPointer(), fontSize, p, glyphCount);
@@ -733,7 +733,7 @@ namespace Raylib_cs
int glyphCount
)
{
- using var fileTypeNative = fileType.ToUTF8Buffer();
+ using var fileTypeNative = fileType.ToAnsiBuffer();
fixed (byte* fileDataNative = fileData)
{
fixed (int* fontCharsNative = fontChars)
@@ -791,7 +791,7 @@ namespace Raylib_cs
/// Load model animations from file
public static ReadOnlySpan LoadModelAnimations(string fileName, ref uint animCount)
{
- using var str1 = fileName.ToUTF8Buffer();
+ using var str1 = fileName.ToAnsiBuffer();
fixed (uint* p = &animCount)
{
ModelAnimation* modelAnimations = LoadModelAnimations(str1.AsPointer(), p);
@@ -965,14 +965,14 @@ namespace Raylib_cs
/// Draw a model (with texture if set)
public static Model LoadModel(string fileName)
{
- using var str1 = fileName.ToUTF8Buffer();
+ using var str1 = fileName.ToAnsiBuffer();
return LoadModel(str1.AsPointer());
}
/// Export mesh data to file, returns true on success
public static CBool ExportMesh(Mesh mesh, string fileName)
{
- using var str1 = fileName.ToUTF8Buffer();
+ using var str1 = fileName.ToAnsiBuffer();
return ExportMesh(mesh, str1.AsPointer());
}
@@ -997,7 +997,7 @@ namespace Raylib_cs
/// Load wave data from file
public static Wave LoadWave(string fileName)
{
- using var str1 = fileName.ToUTF8Buffer();
+ using var str1 = fileName.ToAnsiBuffer();
return LoadWave(str1.AsPointer());
}
@@ -1009,7 +1009,7 @@ namespace Raylib_cs
byte[] fileData
)
{
- using var fileTypeNative = fileType.ToUTF8Buffer();
+ using var fileTypeNative = fileType.ToAnsiBuffer();
fixed (byte* fileDataNative = fileData)
{
@@ -1026,28 +1026,28 @@ namespace Raylib_cs
/// Load sound from file
public static Sound LoadSound(string fileName)
{
- using var str1 = fileName.ToUTF8Buffer();
+ using var str1 = fileName.ToAnsiBuffer();
return LoadSound(str1.AsPointer());
}
/// Export wave data to file
public static CBool ExportWave(Wave wave, string fileName)
{
- using var str1 = fileName.ToUTF8Buffer();
+ using var str1 = fileName.ToAnsiBuffer();
return ExportWave(wave, str1.AsPointer());
}
/// Export wave sample data to code (.h)
public static CBool ExportWaveAsCode(Wave wave, string fileName)
{
- using var str1 = fileName.ToUTF8Buffer();
+ using var str1 = fileName.ToAnsiBuffer();
return ExportWaveAsCode(wave, str1.AsPointer());
}
/// Load music stream from file
public static Music LoadMusicStream(string fileName)
{
- using var str1 = fileName.ToUTF8Buffer();
+ using var str1 = fileName.ToAnsiBuffer();
return LoadMusicStream(str1.AsPointer());
}
@@ -1059,7 +1059,7 @@ namespace Raylib_cs
byte[] fileData
)
{
- using var fileTypeNative = fileType.ToUTF8Buffer();
+ using var fileTypeNative = fileType.ToAnsiBuffer();
fixed (byte* fileDataNative = fileData)
{
diff --git a/Raylib-cs/types/native/AnsiBuffer.cs b/Raylib-cs/types/native/AnsiBuffer.cs
new file mode 100644
index 0000000..311496a
--- /dev/null
+++ b/Raylib-cs/types/native/AnsiBuffer.cs
@@ -0,0 +1,36 @@
+using System;
+using System.Runtime.InteropServices;
+
+namespace Raylib_cs
+{
+ ///
+ /// Converts text to a Ansi buffer for passing to native code
+ ///
+ public readonly ref struct AnsiBuffer
+ {
+ private readonly IntPtr data;
+
+ public AnsiBuffer(string text)
+ {
+ data = Marshal.StringToHGlobalAnsi(text);
+ }
+
+ public unsafe sbyte* AsPointer()
+ {
+ return (sbyte*)data.ToPointer();
+ }
+
+ public void Dispose()
+ {
+ Marshal.FreeHGlobal(data);
+ }
+ }
+
+ public static class AnsiStringUtils
+ {
+ public static AnsiBuffer ToAnsiBuffer(this string text)
+ {
+ return new AnsiBuffer(text);
+ }
+ }
+}
diff --git a/Raylib-cs/types/native/UTF8Buffer.cs b/Raylib-cs/types/native/UTF8Buffer.cs
index 4dd201d..a46f4f3 100644
--- a/Raylib-cs/types/native/UTF8Buffer.cs
+++ b/Raylib-cs/types/native/UTF8Buffer.cs
@@ -1,19 +1,19 @@
-using System;
-using System.Text;
+using System;
using System.Runtime.InteropServices;
+using System.Text;
namespace Raylib_cs
{
///
/// Converts text to a UTF8 buffer for passing to native code
///
- public ref struct UTF8Buffer
+ public readonly ref struct UTF8Buffer
{
- private IntPtr data;
+ private readonly IntPtr data;
public UTF8Buffer(string text)
{
- this.data = Marshal.StringToHGlobalAnsi(text);
+ data = Marshal.StringToCoTaskMemUTF8(text);
}
public unsafe sbyte* AsPointer()
@@ -23,7 +23,7 @@ namespace Raylib_cs
public void Dispose()
{
- Marshal.FreeHGlobal(data);
+ Marshal.ZeroFreeCoTaskMemUTF8(data);
}
}