Additional resources from the Raylib repo.
This commit is contained in:
parent
6c94ffb0cc
commit
ce3a7da69b
150 changed files with 41499 additions and 0 deletions
17
Examples/resources/shaders/glsl330/point_particle.fs
Normal file
17
Examples/resources/shaders/glsl330/point_particle.fs
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
#version 330
|
||||
|
||||
// Input uniform values
|
||||
uniform vec4 color;
|
||||
|
||||
// Output fragment color
|
||||
out vec4 finalColor;
|
||||
|
||||
// NOTE: Add your custom variables here
|
||||
|
||||
void main()
|
||||
{
|
||||
// Each point is drawn as a screen space square of gl_PointSize size. gl_PointCoord contains where we are inside of
|
||||
// it. (0, 0) is the top left, (1, 1) the bottom right corner
|
||||
// Draw each point as a colored circle with alpha 1.0 in the center and 0.0 at the outer edges
|
||||
finalColor = vec4(color.rgb, color.a*(1 - length(gl_PointCoord.xy - vec2(0.5))*2));
|
||||
}
|
||||
Loading…
Reference in a new issue