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Additional resources from the Raylib repo.

This commit is contained in:
Meatcorps 2026-05-21 06:09:28 +02:00
commit ce3a7da69b
150 changed files with 41499 additions and 0 deletions

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#version 330
in vec3 vertexPosition;
in vec3 vertexNormal;
in vec2 vertexTexCoord;
in vec4 vertexColor;
uniform mat4 mvp;
uniform float outlineThickness;
void main() {
// Extrude vertex along its normal to create the hull.
vec3 extruded = vertexPosition + vertexNormal * outlineThickness;
gl_Position = mvp * vec4(extruded, 1.0);
}