Watch
2
0
Fork
You've already forked raylib-cs
0

Additional resources from the Raylib repo.

This commit is contained in:
Meatcorps 2026-05-21 06:09:28 +02:00
commit ce3a7da69b
150 changed files with 41499 additions and 0 deletions

View file

@ -0,0 +1,24 @@
#version 330 core
layout (location = 0) in vec3 vertexPosition;
layout (location = 1) in vec2 vertexTexCoord;
layout (location = 2) in vec3 vertexNormal;
out vec3 fragPosition;
out vec2 fragTexCoord;
out vec3 fragNormal;
uniform mat4 matModel;
uniform mat4 matView;
uniform mat4 matProjection;
void main()
{
vec4 worldPos = matModel*vec4(vertexPosition, 1.0);
fragPosition = worldPos.xyz;
fragTexCoord = vertexTexCoord;
mat3 normalMatrix = transpose(inverse(mat3(matModel)));
fragNormal = normalMatrix*vertexNormal;
gl_Position = matProjection*matView*worldPos;
}