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Additional resources from the Raylib repo.

This commit is contained in:
Meatcorps 2026-05-21 06:09:28 +02:00
commit ce3a7da69b
150 changed files with 41499 additions and 0 deletions

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#version 330 core
layout (location = 0) out vec3 gPosition;
layout (location = 1) out vec3 gNormal;
layout (location = 2) out vec4 gAlbedoSpec;
in vec3 fragPosition;
in vec2 fragTexCoord;
in vec3 fragNormal;
uniform sampler2D diffuseTexture;
uniform sampler2D specularTexture;
void main()
{
// store the fragment position vector in the first gbuffer texture
gPosition = fragPosition;
// also store the per-fragment normals into the gbuffer
gNormal = normalize(fragNormal);
// and the diffuse per-fragment color
gAlbedoSpec.rgb = texture(diffuseTexture, fragTexCoord).rgb;
// store specular intensity in gAlbedoSpec's alpha component
gAlbedoSpec.a = texture(specularTexture, fragTexCoord).r;
}