Additional resources from the Raylib repo.
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Examples/resources/shaders/glsl330/deferred_shading.vs
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Examples/resources/shaders/glsl330/deferred_shading.vs
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#version 330 core
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layout (location = 0) in vec3 vertexPosition;
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layout (location = 1) in vec2 vertexTexCoord;
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out vec2 texCoord;
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void main()
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{
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gl_Position = vec4(vertexPosition, 1.0);
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texCoord = vertexTexCoord;
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}
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