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Additional resources from the Raylib repo.

This commit is contained in:
Meatcorps 2026-05-21 06:09:28 +02:00
commit ce3a7da69b
150 changed files with 41499 additions and 0 deletions

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#version 120
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec2 fragTexCoord2;
varying vec3 fragPosition;
varying vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform sampler2D texture1;
void main()
{
// Texel color fetching from texture sampler
vec4 texelColor = texture2D(texture0, fragTexCoord);
vec4 texelColor2 = texture2D(texture1, fragTexCoord2);
gl_FragColor = texelColor*texelColor2;
}