Additional resources from the Raylib repo.
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Examples/resources/shaders/glsl120/hybrid_raster.fs
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Examples/resources/shaders/glsl120/hybrid_raster.fs
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#version 120
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#extension GL_EXT_frag_depth : enable // Extension required for writing depth
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varying vec2 fragTexCoord;
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varying vec4 fragColor;
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uniform sampler2D texture0;
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uniform vec4 colDiffuse;
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void main()
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{
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vec4 texelColor = texture2D(texture0, fragTexCoord);
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gl_FragColor = texelColor*colDiffuse*fragColor;
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gl_FragDepthEXT = gl_FragCoord.z;
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}
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