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Additional resources from the Raylib repo.

This commit is contained in:
Meatcorps 2026-05-21 06:09:28 +02:00
commit ce3a7da69b
150 changed files with 41499 additions and 0 deletions

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#version 120
#extension GL_EXT_frag_depth : enable // Extension required for writing depth
varying vec2 fragTexCoord;
varying vec4 fragColor;
uniform sampler2D texture0;
uniform vec4 colDiffuse;
void main()
{
vec4 texelColor = texture2D(texture0, fragTexCoord);
gl_FragColor = texelColor*colDiffuse*fragColor;
gl_FragDepthEXT = gl_FragCoord.z;
}