Additional resources from the Raylib repo.
This commit is contained in:
parent
6c94ffb0cc
commit
ce3a7da69b
150 changed files with 41499 additions and 0 deletions
21
Examples/resources/shaders/glsl100/tiling.fs
Normal file
21
Examples/resources/shaders/glsl100/tiling.fs
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
// Input vertex attributes (from vertex shader)
|
||||
varying vec2 fragTexCoord;
|
||||
varying vec4 fragColor;
|
||||
|
||||
// Input uniform values
|
||||
uniform sampler2D texture0;
|
||||
uniform vec4 colDiffuse;
|
||||
|
||||
// NOTE: Add your custom variables here
|
||||
uniform vec2 tiling;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 texCoord = fragTexCoord*tiling;
|
||||
|
||||
gl_FragColor = texture2D(texture0, texCoord)*colDiffuse;
|
||||
}
|
||||
Loading…
Reference in a new issue