Additional resources from the Raylib repo.
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Examples/resources/shaders/glsl100/outline_hull.fs
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Examples/resources/shaders/glsl100/outline_hull.fs
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#version 100
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precision mediump float;
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void main()
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{
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gl_FragColor = vec4(0.05, 0.05, 0.05, 1.0);
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}
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