chg: New build system that uses the officially distributed binaries, bumped version to 8.0.0, simplified git workflow, removed deprecated OpenGL 1.1 functionality.
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20 changed files with 296 additions and 357 deletions
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@ -21,7 +21,6 @@
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using System.Numerics;
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using Raylib_cs;
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using static Raylib_cs.Raylib;
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namespace Examples.Core;
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@ -1,25 +1,25 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFrameworks>net8.0;net10.0</TargetFrameworks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<StartupObject>Examples.Program</StartupObject>
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<RunWorkingDirectory>$(MSBuildThisFileDirectory)</RunWorkingDirectory>
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<LangVersion>default</LangVersion>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFrameworks>net8.0;net10.0</TargetFrameworks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<StartupObject>Examples.Program</StartupObject>
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<RunWorkingDirectory>$(MSBuildThisFileDirectory)</RunWorkingDirectory>
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<LangVersion>12</LangVersion>
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<ImplicitUsings>enable</ImplicitUsings>
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<IsPackable>false</IsPackable>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="Core/LoadingThread.cs"/>
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<Compile Remove="Text/Unicode.cs"/>
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</ItemGroup>
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<ItemGroup>
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<Compile Remove="Core/LoadingThread.cs"/>
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<Compile Remove="Text/Unicode.cs"/>
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</ItemGroup>
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<ItemGroup>
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<Using Include="Raylib_cs" />
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</ItemGroup>
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<ItemGroup>
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<Using Include="Raylib_cs"/>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="../Raylib-cs/Raylib-cs.csproj" />
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<ProjectReference Include="../Raylib-cs.Native/Raylib-cs.Native.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Raylib-cs" Version="8.0.0"/>
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</ItemGroup>
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</Project>
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@ -11,6 +11,7 @@
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using System;
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using System.Numerics;
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using Raylib_cs;
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using static Raylib_cs.Raylib;
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namespace Examples.Shapes;
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