Improved XML comments for consistency, fixed spacing and formatting across examples, added new resources to resources.LICENSE.
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0311272002
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cb77e4f195
8 changed files with 113 additions and 63 deletions
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@ -1,6 +1,3 @@
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using System.Numerics;
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namespace Examples.Core;
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/*******************************************************************************************
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*
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* raylib [core] example - delta time
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@ -18,6 +15,10 @@ namespace Examples.Core;
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*
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********************************************************************************************/
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using System.Numerics;
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namespace Examples.Core;
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using static Raylib_cs.Raylib;
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public class DeltaTime
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@ -90,7 +90,7 @@ public class InputGamepad
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string gamepadName = GetGamepadName_(gamepad);
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DrawText($"GP{gamepad}: {gamepadName}", 10, 10, 10, Color.Black);
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if (gamepadName.Contains(XBOX_ALIAS_1, StringComparison.OrdinalIgnoreCase)||
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if (gamepadName.Contains(XBOX_ALIAS_1, StringComparison.OrdinalIgnoreCase) ||
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gamepadName.Contains(XBOX_ALIAS_2, StringComparison.OrdinalIgnoreCase))
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{
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DrawTexture(texXboxPad, 0, 0, Color.DarkGray);
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@ -32,23 +32,23 @@ public class InputGesturesTestBed
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public static int Main()
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{
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// Initialization
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures testbed");
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Vector2 messagePosition = new Vector2( 160, 7 );
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Vector2 messagePosition = new Vector2(160, 7);
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// Last gesture variables definitions
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Gesture lastGesture = 0;
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Vector2 lastGesturePosition = new Vector2( 165, 130 );
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Vector2 lastGesturePosition = new Vector2(165, 130);
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// Gesture log variables definitions
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// NOTE: The gesture log uses an array (as an inverted circular queue) to store the performed gestures
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string[] gestureLog = new string[GESTURE_LOG_SIZE + 1];
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for (int i= 0; i < GESTURE_LOG_SIZE; i++)
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for (int i = 0; i < GESTURE_LOG_SIZE; i++)
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{
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gestureLog[i] = new string(new char[12]);
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}
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@ -64,16 +64,16 @@ public class InputGesturesTestBed
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// - 3 hides repeated events and hide hold events
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int logMode = 1;
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Color gestureColor = new Color(0, 0, 0, 255 );
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Rectangle logButton1 = new Rectangle( 53, 7, 48, 26 );
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Rectangle logButton2 = new Rectangle( 108, 7, 36, 26 );
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Vector2 gestureLogPosition = new Vector2( 10, 10 );
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Color gestureColor = new Color(0, 0, 0, 255);
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Rectangle logButton1 = new Rectangle(53, 7, 48, 26);
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Rectangle logButton2 = new Rectangle(108, 7, 36, 26);
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Vector2 gestureLogPosition = new Vector2(10, 10);
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// Protractor variables definitions
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float angleLength = 90.0f;
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float currentAngleDegrees = 0.0f;
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Vector2 finalVector = new Vector2( 0.0f, 0.0f );
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Vector2 protractorPosition = new Vector2( 266.0f, 315.0f );
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Vector2 finalVector = new Vector2(0.0f, 0.0f);
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Vector2 protractorPosition = new Vector2(266.0f, 315.0f);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -103,20 +103,36 @@ public class InputGesturesTestBed
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{
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switch (logMode)
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{
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case 3: logMode = 2; break;
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case 2: logMode = 3; break;
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case 1: logMode = 0; break;
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default: logMode = 1; break;
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case 3:
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logMode = 2;
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break;
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case 2:
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logMode = 3;
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break;
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case 1:
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logMode = 0;
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break;
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default:
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logMode = 1;
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break;
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}
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}
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else if (CheckCollisionPointRec(GetMousePosition(), logButton2))
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{
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switch (logMode)
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{
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case 3: logMode = 1; break;
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case 2: logMode = 0; break;
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case 1: logMode = 3; break;
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default: logMode = 2; break;
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case 3:
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logMode = 1;
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break;
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case 2:
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logMode = 0;
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break;
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case 1:
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logMode = 3;
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break;
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default:
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logMode = 2;
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break;
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}
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}
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}
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@ -397,38 +413,62 @@ public class InputGesturesTestBed
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{
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switch (gesture)
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{
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case 0: return "None";
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case 1: return "Tap";
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case 2: return "Double Tap";
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case 4: return "Hold";
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case 8: return "Drag";
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case 16: return "Swipe Right";
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case 32: return "Swipe Left";
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case 64: return "Swipe Up";
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case 128: return "Swipe Down";
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case 256: return "Pinch In";
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case 512: return "Pinch Out";
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default: return "Unknown";
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case 0:
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return "None";
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case 1:
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return "Tap";
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case 2:
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return "Double Tap";
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case 4:
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return "Hold";
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case 8:
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return "Drag";
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case 16:
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return "Swipe Right";
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case 32:
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return "Swipe Left";
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case 64:
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return "Swipe Up";
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case 128:
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return "Swipe Down";
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case 256:
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return "Pinch In";
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case 512:
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return "Pinch Out";
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default:
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return "Unknown";
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}
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}
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// Get color for gesture value
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// Get color for gesture value
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static Color GetGestureColor(int gesture)
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{
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switch (gesture)
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{
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case 0: return Color.Black;
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case 1: return Color.Blue;
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case 2: return Color.SkyBlue;
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case 4: return Color.Black;
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case 8: return Color.Lime;
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case 16: return Color.Red;
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case 32: return Color.Red;
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case 64: return Color.Red;
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case 128: return Color.Red;
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case 256: return Color.Violet;
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case 512: return Color.Orange;
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default: return Color.Black;
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case 0:
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return Color.Black;
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case 1:
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return Color.Blue;
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case 2:
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return Color.SkyBlue;
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case 4:
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return Color.Black;
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case 8:
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return Color.Lime;
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case 16:
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return Color.Red;
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case 32:
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return Color.Red;
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case 64:
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return Color.Red;
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case 128:
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return Color.Red;
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case 256:
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return Color.Violet;
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case 512:
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return Color.Orange;
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default:
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return Color.Black;
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}
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}
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}
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@ -28,7 +28,7 @@ public class InputMouseWheel
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InitWindow(screenWidth, screenHeight, "raylib [core] example - input mouse wheel");
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int boxPositionY = screenHeight/2 - 40;
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int boxPositionY = screenHeight / 2 - 40;
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int scrollSpeed = 4; // Scrolling speed in pixels
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SetTargetFPS(60);
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@ -122,9 +122,9 @@ public class InputVirtualControls
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];
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int pressedButton = (int)PadButton.BUTTON_NONE;
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Vector2 inputPosition = new Vector2( 0, 0 );
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Vector2 inputPosition = new Vector2(0, 0);
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Vector2 playerPosition = new Vector2( (float)screenWidth / 2, (float)screenHeight / 2 );
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Vector2 playerPosition = new Vector2((float)screenWidth / 2, (float)screenHeight / 2);
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float playerSpeed = 75f;
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SetTargetFPS(60);
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@ -168,11 +168,20 @@ public class InputVirtualControls
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// Move player according to pressed button
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switch ((PadButton)pressedButton)
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{
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case PadButton.BUTTON_UP: playerPosition.Y -= playerSpeed * GetFrameTime(); break;
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case PadButton.BUTTON_LEFT: playerPosition.X -= playerSpeed * GetFrameTime(); break;
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case PadButton.BUTTON_RIGHT: playerPosition.X += playerSpeed * GetFrameTime(); break;
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case PadButton.BUTTON_DOWN: playerPosition.Y += playerSpeed * GetFrameTime(); break;
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default: break;
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case PadButton.BUTTON_UP:
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playerPosition.Y -= playerSpeed * GetFrameTime();
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break;
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case PadButton.BUTTON_LEFT:
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playerPosition.X -= playerSpeed * GetFrameTime();
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break;
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case PadButton.BUTTON_RIGHT:
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playerPosition.X += playerSpeed * GetFrameTime();
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break;
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case PadButton.BUTTON_DOWN:
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playerPosition.Y += playerSpeed * GetFrameTime();
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break;
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default:
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break;
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}
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;
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@ -21,7 +21,6 @@
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********************************************************************************************/
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using System.Numerics;
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using System.Runtime.InteropServices;
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using static Raylib_cs.Raylib;
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namespace Examples.Models;
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@ -67,11 +66,11 @@ public class LoadingGltf
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if (IsKeyPressed(KeyboardKey.Right))
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{
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animIndex = (animIndex + 1)%anims.Length;
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animIndex = (animIndex + 1) % anims.Length;
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}
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else if (IsKeyPressed(KeyboardKey.Left))
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{
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animIndex = (animIndex + anims.Length - 1)%anims.Length;
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animIndex = (animIndex + anims.Length - 1) % anims.Length;
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}
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@ -55,6 +55,7 @@ models:
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| models/barracks.obj,<br> models/barracks_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - |
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| models/church.obj,<br> models/church_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - |
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| models/watermill.obj,<br> models/watermill_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - |
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| greenman.glb, greenman_hat.glb, greenman_sword.glb, greenman_shield.glb | [@ip](https://github.com/ipzaur) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - |
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images:
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| resource | author | licence | notes |
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@ -477,7 +477,7 @@ public static unsafe partial class Rlgl
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[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
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public static partial void SetPointSize(float size);
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/// <summary>Set the point drawing size</summary>
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/// <summary>Get the point drawing size</summary>
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[LibraryImport(NativeLibName, EntryPoint = "rlGetPointSize")]
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[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
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public static partial float GetPointSize();
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@ -594,12 +594,12 @@ public static unsafe partial class Rlgl
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[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
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public static partial GlVersion GetVersion();
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/// <summary>Get default framebuffer width</summary>
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/// <summary>Set current framebuffer width</summary>
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[LibraryImport(NativeLibName, EntryPoint = "rlSetFramebufferWidth")]
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[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
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public static partial int SetFramebufferWidth(int width);
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/// <summary>Get default framebuffer width</summary>
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/// <summary>Set current framebuffer height</summary>
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[LibraryImport(NativeLibName, EntryPoint = "rlSetFramebufferHeight")]
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[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
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public static partial int SetFramebufferHeight(int height);
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