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C# bindings for raylib, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
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C# bindings for raylib, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
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# Installation
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# Installation
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So far, I have only done a few tests on Windows and Linux.
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So far, I have only done a few tests on Windows and Linux.
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There is a [nuget package](https://www.nuget.org/packages/Raylib-cs/) although it is currently out of date.
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1. Copy or reference the bindings folder in your project. See the test projects for reference.
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1. Copy or reference the bindings folder in your project. See the test projects for reference.
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2. The bindings need a native library to load. It should match your platform and configuration. You can either:
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2. The bindings need a native library to load. It should match your platform and configuration. You can either:
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- Download a raylib [release](https://github.com/raysan5/raylib/releases).
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- Download a raylib [release](https://github.com/raysan5/raylib/releases).
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- Build raylib from source. Use this if your using module bindings that are not built in releases.
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- Build raylib from source. Use this if your using module bindings that are not built in relesaes by default.
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3. Make sure the native library is in a place your project can find it. This will vary for your platform. See https://www.mono-project.com/docs/advanced/pinvoke/ for more details.
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3. Make sure the native library is in a place your project can find it. This will vary for your platform. See https://www.mono-project.com/docs/advanced/pinvoke/ for more details.
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