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C# bindings for raylib, a simple and easy-to-use library to learn videogames programming (www.raylib.com) C# bindings for raylib, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
# Installation # Installation
So far, I have only done a few tests on Windows and Linux. So far, I have only done a few tests on Windows and Linux.
There is a [nuget package](https://www.nuget.org/packages/Raylib-cs/) although it is currently out of date.
1. Copy or reference the bindings folder in your project. See the test projects for reference. 1. Copy or reference the bindings folder in your project. See the test projects for reference.
2. The bindings need a native library to load. It should match your platform and configuration. You can either: 2. The bindings need a native library to load. It should match your platform and configuration. You can either:
- Download a raylib [release](https://github.com/raysan5/raylib/releases). - Download a raylib [release](https://github.com/raysan5/raylib/releases).
- Build raylib from source. Use this if your using module bindings that are not built in releases. - Build raylib from source. Use this if your using module bindings that are not built in relesaes by default.
3. Make sure the native library is in a place your project can find it. This will vary for your platform. See https://www.mono-project.com/docs/advanced/pinvoke/ for more details. 3. Make sure the native library is in a place your project can find it. This will vary for your platform. See https://www.mono-project.com/docs/advanced/pinvoke/ for more details.