rewrote spawn code to be allocation-free
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1 changed files with 5 additions and 6 deletions
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@ -68,12 +68,11 @@ public static class Bunnymark
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if (IsMouseButtonDown(MouseButton.Left) && bunniesCount < MaxBunnies)
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if (IsMouseButtonDown(MouseButton.Left) && bunniesCount < MaxBunnies)
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{
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{
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// Add a range of new bunnies
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// Add a range of new bunnies
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Enumerable.Range(0, BunnyIncrement)
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foreach (ref var bunny in bunnies[bunniesCount..(bunniesCount+BunnyIncrement)])
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.Select(_ => new Bunny())
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{
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.ToArray()
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bunny = new();
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.CopyTo(bunnies[bunniesCount..]);
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}
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bunniesCount += BunnyIncrement;
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bunniesCount+= BunnyIncrement;
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}
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}
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else if (IsMouseButtonDown(MouseButton.Right))
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else if (IsMouseButtonDown(MouseButton.Right))
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{
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{
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