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chore: run dotnet format scoped default (was previously scoped to just 'style')

This commit is contained in:
tiger tiger tiger 2026-07-30 15:07:59 +02:00
commit c06874f14a
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23 changed files with 749 additions and 485 deletions

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@ -60,7 +60,7 @@ public partial class LinesDrawing : IExample
// Clear the canvas to the background color
BeginTextureMode(canvas);
ClearBackground(Color.RayWhite);
ClearBackground(Color.RayWhite);
EndTextureMode();
}
@ -78,7 +78,7 @@ public partial class LinesDrawing : IExample
if (IsMouseButtonPressed(MouseButton.Middle))
{
BeginTextureMode(canvas);
ClearBackground(Color.RayWhite);
ClearBackground(Color.RayWhite);
EndTextureMode();
}
@ -94,7 +94,7 @@ public partial class LinesDrawing : IExample
if (leftButtonDown)
{
// Increase the hue value by the distance our cursor has moved since the last frame (divided by 3)
lineHue += Vector2Distance(mousePositionPrevious, GetMousePosition())/3.0f;
lineHue += Vector2Distance(mousePositionPrevious, GetMousePosition()) / 3.0f;
// While the hue is >=360, subtract it to bring it down into the range 0-360
// This is more visually accurate than resetting to zero
@ -113,10 +113,10 @@ public partial class LinesDrawing : IExample
// Draw the line onto the canvas
BeginTextureMode(canvas);
// Circles act as "caps", smoothing corners
DrawCircleV(mousePositionPrevious, lineThickness/2.0f, drawColor);
DrawCircleV(GetMousePosition(), lineThickness/2.0f, drawColor);
DrawLineEx(mousePositionPrevious, GetMousePosition(), lineThickness, drawColor);
// Circles act as "caps", smoothing corners
DrawCircleV(mousePositionPrevious, lineThickness / 2.0f, drawColor);
DrawCircleV(GetMousePosition(), lineThickness / 2.0f, drawColor);
DrawLineEx(mousePositionPrevious, GetMousePosition(), lineThickness, drawColor);
EndTextureMode();
}
@ -132,13 +132,13 @@ public partial class LinesDrawing : IExample
//----------------------------------------------------------------------------------
BeginDrawing();
// Draw the render texture to the screen, flipped vertically to make it appear top-side up
DrawTextureRec(canvas.Texture, new Rectangle(0.0f, 0.0f, (float)canvas.Texture.Width, (float)-canvas.Texture.Height), Vector2Zero(), Color.White);
// Draw the render texture to the screen, flipped vertically to make it appear top-side up
DrawTextureRec(canvas.Texture, new Rectangle(0.0f, 0.0f, (float)canvas.Texture.Width, (float)-canvas.Texture.Height), Vector2Zero(), Color.White);
// Draw the preview circle
if (!leftButtonDown)
// Draw the preview circle
if (!leftButtonDown)
{
DrawCircleLinesV(GetMousePosition(), lineThickness/2.0f, new Color(127, 127, 127, 127));
DrawCircleLinesV(GetMousePosition(), lineThickness / 2.0f, new Color(127, 127, 127, 127));
}
// Draw the hint text