chore: run dotnet format scoped default (was previously scoped to just 'style')
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8799edf99b
commit
c06874f14a
23 changed files with 749 additions and 485 deletions
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@ -423,8 +423,12 @@ public partial class Decals : IExample
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nV3 = ClipSegment(inMesh[i + 1], nV1, planes[face], s);
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nV4 = ClipSegment(inMesh[i + 1], nV2, planes[face], s);
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outMesh.Add(nV3); outMesh.Add(nV2); outMesh.Add(nV1);
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outMesh.Add(nV2); outMesh.Add(nV3); outMesh.Add(nV4);
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outMesh.Add(nV3);
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outMesh.Add(nV2);
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outMesh.Add(nV1);
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outMesh.Add(nV2);
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outMesh.Add(nV3);
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outMesh.Add(nV4);
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}
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else
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{
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@ -443,8 +447,12 @@ public partial class Decals : IExample
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nV4 = ClipSegment(inMesh[i + 2], nV2, planes[face], s);
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}
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outMesh.Add(nV1); outMesh.Add(nV2); outMesh.Add(nV3);
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outMesh.Add(nV4); outMesh.Add(nV3); outMesh.Add(nV2);
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outMesh.Add(nV1);
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outMesh.Add(nV2);
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outMesh.Add(nV3);
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outMesh.Add(nV4);
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outMesh.Add(nV3);
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outMesh.Add(nV2);
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}
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break;
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case 2:
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@ -454,7 +462,9 @@ public partial class Decals : IExample
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nV1 = inMesh[i];
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nV2 = ClipSegment(nV1, inMesh[i + 1], planes[face], s);
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nV3 = ClipSegment(nV1, inMesh[i + 2], planes[face], s);
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outMesh.Add(nV1); outMesh.Add(nV2); outMesh.Add(nV3);
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outMesh.Add(nV1);
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outMesh.Add(nV2);
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outMesh.Add(nV3);
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}
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if (!v2Out)
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@ -462,7 +472,9 @@ public partial class Decals : IExample
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nV1 = inMesh[i + 1];
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nV2 = ClipSegment(nV1, inMesh[i + 2], planes[face], s);
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nV3 = ClipSegment(nV1, inMesh[i], planes[face], s);
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outMesh.Add(nV1); outMesh.Add(nV2); outMesh.Add(nV3);
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outMesh.Add(nV1);
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outMesh.Add(nV2);
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outMesh.Add(nV3);
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}
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if (!v3Out)
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@ -470,7 +482,9 @@ public partial class Decals : IExample
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nV1 = inMesh[i + 2];
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nV2 = ClipSegment(nV1, inMesh[i], planes[face], s);
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nV3 = ClipSegment(nV1, inMesh[i + 1], planes[face], s);
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outMesh.Add(nV1); outMesh.Add(nV2); outMesh.Add(nV3);
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outMesh.Add(nV1);
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outMesh.Add(nV2);
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outMesh.Add(nV3);
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}
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break;
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default: // The entire face lies outside of the plane, so let's discard the corresponding vertices
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