chore: run dotnet format scoped default (was previously scoped to just 'style')
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23 changed files with 749 additions and 485 deletions
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@ -314,13 +314,26 @@ public partial class ViewportScaling : IExample
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switch (viewportType)
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{
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case ViewportType.KeepAspectInteger: KeepAspectCenteredInteger(screenWidth, screenHeight, gameWidth, gameHeight, ref sourceRect, ref destRect); break;
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case ViewportType.KeepHeightInteger: KeepHeightCenteredInteger(screenWidth, screenHeight, gameWidth, gameHeight, ref sourceRect, ref destRect); break;
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case ViewportType.KeepWidthInteger: KeepWidthCenteredInteger(screenWidth, screenHeight, gameWidth, gameHeight, ref sourceRect, ref destRect); break;
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case ViewportType.KeepAspect: KeepAspectCentered(screenWidth, screenHeight, gameWidth, gameHeight, ref sourceRect, ref destRect); break;
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case ViewportType.KeepHeight: KeepHeightCentered(screenWidth, screenHeight, gameWidth, gameHeight, ref sourceRect, ref destRect); break;
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case ViewportType.KeepWidth: KeepWidthCentered(screenWidth, screenHeight, gameWidth, gameHeight, ref sourceRect, ref destRect); break;
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default: break;
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case ViewportType.KeepAspectInteger:
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KeepAspectCenteredInteger(screenWidth, screenHeight, gameWidth, gameHeight, ref sourceRect, ref destRect);
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break;
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case ViewportType.KeepHeightInteger:
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KeepHeightCenteredInteger(screenWidth, screenHeight, gameWidth, gameHeight, ref sourceRect, ref destRect);
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break;
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case ViewportType.KeepWidthInteger:
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KeepWidthCenteredInteger(screenWidth, screenHeight, gameWidth, gameHeight, ref sourceRect, ref destRect);
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break;
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case ViewportType.KeepAspect:
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KeepAspectCentered(screenWidth, screenHeight, gameWidth, gameHeight, ref sourceRect, ref destRect);
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break;
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case ViewportType.KeepHeight:
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KeepHeightCentered(screenWidth, screenHeight, gameWidth, gameHeight, ref sourceRect, ref destRect);
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break;
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case ViewportType.KeepWidth:
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KeepWidthCentered(screenWidth, screenHeight, gameWidth, gameHeight, ref sourceRect, ref destRect);
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break;
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default:
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break;
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}
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UnloadRenderTexture(target);
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