mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-07-02 19:13:43 -04:00
Split audio types into separate files
This commit is contained in:
38
Raylib-cs/types/Music.cs
Normal file
38
Raylib-cs/types/Music.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Raylib_cs;
|
||||
|
||||
/// <summary>
|
||||
/// Music stream type (audio file streaming from memory)<br/>
|
||||
/// NOTE: Anything longer than ~10 seconds should be streamed
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe partial struct Music
|
||||
{
|
||||
/// <summary>
|
||||
/// Audio stream
|
||||
/// </summary>
|
||||
public AudioStream Stream;
|
||||
|
||||
/// <summary>
|
||||
/// Total number of samples
|
||||
/// </summary>
|
||||
public uint FrameCount;
|
||||
|
||||
/// <summary>
|
||||
/// Music looping enable
|
||||
/// </summary>
|
||||
public CBool Looping;
|
||||
|
||||
/// <summary>
|
||||
/// Type of music context (audio filetype)
|
||||
/// </summary>
|
||||
public int CtxType;
|
||||
|
||||
//TODO span
|
||||
/// <summary>
|
||||
/// Audio context data, depends on type
|
||||
/// </summary>
|
||||
public void* CtxData;
|
||||
}
|
Reference in New Issue
Block a user