Split audio types into separate files
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5 changed files with 134 additions and 122 deletions
38
Raylib-cs/types/Music.cs
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38
Raylib-cs/types/Music.cs
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using System;
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using System.Runtime.InteropServices;
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namespace Raylib_cs;
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/// <summary>
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/// Music stream type (audio file streaming from memory)<br/>
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/// NOTE: Anything longer than ~10 seconds should be streamed
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public unsafe partial struct Music
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{
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/// <summary>
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/// Audio stream
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/// </summary>
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public AudioStream Stream;
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/// <summary>
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/// Total number of samples
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/// </summary>
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public uint FrameCount;
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/// <summary>
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/// Music looping enable
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/// </summary>
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public CBool Looping;
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/// <summary>
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/// Type of music context (audio filetype)
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/// </summary>
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public int CtxType;
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//TODO span
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/// <summary>
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/// Audio context data, depends on type
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/// </summary>
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public void* CtxData;
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}
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