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https://github.com/raylib-cs/raylib-cs
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Split audio types into separate files
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38
Raylib-cs/types/AudioStream.cs
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38
Raylib-cs/types/AudioStream.cs
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using System;
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using System.Runtime.InteropServices;
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namespace Raylib_cs;
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/// <summary>
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/// Audio stream type<br/>
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/// NOTE: Useful to create custom audio streams not bound to a specific file
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public partial struct AudioStream
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{
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//TODO: convert
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/// <summary>
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/// Pointer to internal data(rAudioBuffer *) used by the audio system
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/// </summary>
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public IntPtr Buffer;
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/// <summary>
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/// Pointer to internal data processor, useful for audio effects
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/// </summary>
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public IntPtr Processor;
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/// <summary>
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/// Frequency (samples per second)
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/// </summary>
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public uint SampleRate;
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/// <summary>
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/// Bit depth (bits per sample): 8, 16, 32 (24 not supported)
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/// </summary>
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public uint SampleSize;
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/// <summary>
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/// Number of channels (1-mono, 2-stereo)
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/// </summary>
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public uint Channels;
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}
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