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Split audio types into separate files

This commit is contained in:
Rgebee 2023-09-23 10:36:51 +01:00
commit be0fcded59
5 changed files with 134 additions and 122 deletions

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@ -0,0 +1,38 @@
using System;
using System.Runtime.InteropServices;
namespace Raylib_cs;
/// <summary>
/// Audio stream type<br/>
/// NOTE: Useful to create custom audio streams not bound to a specific file
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public partial struct AudioStream
{
//TODO: convert
/// <summary>
/// Pointer to internal data(rAudioBuffer *) used by the audio system
/// </summary>
public IntPtr Buffer;
/// <summary>
/// Pointer to internal data processor, useful for audio effects
/// </summary>
public IntPtr Processor;
/// <summary>
/// Frequency (samples per second)
/// </summary>
public uint SampleRate;
/// <summary>
/// Bit depth (bits per sample): 8, 16, 32 (24 not supported)
/// </summary>
public uint SampleSize;
/// <summary>
/// Number of channels (1-mono, 2-stereo)
/// </summary>
public uint Channels;
}