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Changing examples to use makefile

- Testing a modified version of the makefile from raylib Instead of multiple project files for examples.
- Fixed readme example
This commit is contained in:
ChrisDill 2018-10-01 09:25:18 +01:00
commit bdf17a2101
364 changed files with 979 additions and 9077 deletions

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using Raylib;
using static Raylib.Raylib;
public partial class Examples
{
/******************************************************************************************* * * raylib [texture] example - Image text drawing using TTF generated spritefont * * This example has been created using raylib 1.8 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2017 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static void Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing"); // TTF Font loading with custom generation parameters Font font = LoadFontEx("resources/KAISG.ttf", 64, 95, 0); Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM) // Draw over image using custom font ImageDrawTextEx(&parrots, new Vector2( 20, 20 );, font, "[Parrots font drawing]", font.baseSize, 0, WHITE); Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM) UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM Vector2 position = { screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 20 }; bool showFont = false; SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (IsKeyDown((int)Key.SPACE)) showFont = true; else showFont = false; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); if (!showFont) { // Draw texture with text already drawn inside DrawTextureV(texture, position, WHITE); // Draw text directly using sprite font DrawTextEx(font, "[Parrots font drawing]", (Vector2){ position.x + 20, position.y + 20 + 280 }, font.baseSize, 0, WHITE); } else DrawTexture(font.texture, screenWidth/2 - font.texture.width/2, 50, BLACK); DrawText("PRESS SPACE to SEE USED SPRITEFONT ", 290, 420, 10, DARKGRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Texture unloading UnloadFont(font); // Unload custom spritefont CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
}