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Changing examples to use makefile

- Testing a modified version of the makefile from raylib Instead of multiple project files for examples.
- Fixed readme example
This commit is contained in:
ChrisDill 2018-10-01 09:25:18 +01:00
commit bdf17a2101
364 changed files with 979 additions and 9077 deletions

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@ -0,0 +1,7 @@
using Raylib;
using static Raylib.Raylib;
public partial class Examples
{
/******************************************************************************************* * * raylib [text] example - Font loading and usage * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static void Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage"); const char msg1[50] = "THIS IS A custom SPRITE FONT..."; const char msg2[50] = "...and this is ANOTHER CUSTOM font..."; const char msg3[50] = "...and a THIRD one! GREAT! :D"; // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) Font font1 = LoadFont("resources/custom_mecha.png"); // Font loading Font font2 = LoadFont("resources/custom_alagard.png"); // Font loading Font font3 = LoadFont("resources/custom_jupiter_crash.png"); // Font loading Vector2 fontPosition1, fontPosition2, fontPosition3; fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.baseSize, -3).x/2; fontPosition1.y = screenHeight/2 - font1.baseSize/2 - 80; fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.baseSize, -2).x/2; fontPosition2.y = screenHeight/2 - font2.baseSize/2 - 10; fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.baseSize, 2).x/2; fontPosition3.y = screenHeight/2 - font3.baseSize/2 + 50; //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update variables here... //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawTextEx(font1, msg1, fontPosition1, font1.baseSize, -3, WHITE); DrawTextEx(font2, msg2, fontPosition2, font2.baseSize, -2, WHITE); DrawTextEx(font3, msg3, fontPosition3, font3.baseSize, 2, WHITE); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadFont(font1); // Font unloading UnloadFont(font2); // Font unloading UnloadFont(font3); // Font unloading CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
}