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Changing examples to use makefile

- Testing a modified version of the makefile from raylib Instead of multiple project files for examples.
- Fixed readme example
This commit is contained in:
ChrisDill 2018-10-01 09:25:18 +01:00
commit bdf17a2101
364 changed files with 979 additions and 9077 deletions

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using Raylib;
using static Raylib.Raylib;
public partial class Examples
{
/******************************************************************************************* * * raylib [text] example - Text formatting * * This example has been created using raylib 1.1 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static void Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [text] example - text formatting"); int score = 100020; int hiscore = 200450; int lives = 5; SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText(FormatText("Score: %08i", score), 200, 80, 20, RED); DrawText(FormatText("HiScore: %08i", hiscore), 200, 120, 20, GREEN); DrawText(FormatText("Lives: %02i", lives), 200, 160, 40, BLUE); DrawText(FormatText("Elapsed Time: %02.02f ms", GetFrameTime()*1000), 200, 220, 20, BLACK); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
}