Changing examples to use makefile
- Testing a modified version of the makefile from raylib Instead of multiple project files for examples. - Fixed readme example
This commit is contained in:
parent
89983d7b4a
commit
bdf17a2101
364 changed files with 979 additions and 9077 deletions
7
Examples/text/text_format_text.cs
Normal file
7
Examples/text/text_format_text.cs
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
using Raylib;
|
||||
using static Raylib.Raylib;
|
||||
|
||||
public partial class Examples
|
||||
{
|
||||
/*******************************************************************************************
*
* raylib [text] example - Text formatting
*
* This example has been created using raylib 1.1 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
public static void Main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - text formatting");
int score = 100020;
int hiscore = 200450;
int lives = 5;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText(FormatText("Score: %08i", score), 200, 80, 20, RED);
DrawText(FormatText("HiScore: %08i", hiscore), 200, 120, 20, GREEN);
DrawText(FormatText("Lives: %02i", lives), 200, 160, 40, BLUE);
DrawText(FormatText("Elapsed Time: %02.02f ms", GetFrameTime()*1000), 200, 220, 20, BLACK);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
|
||||
}
|
||||
Loading…
Reference in a new issue