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Changing examples to use makefile

- Testing a modified version of the makefile from raylib Instead of multiple project files for examples.
- Fixed readme example
This commit is contained in:
ChrisDill 2018-10-01 09:25:18 +01:00
commit bdf17a2101
364 changed files with 979 additions and 9077 deletions

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using Raylib;
using static Raylib.Raylib;
public partial class Examples
{
/******************************************************************************************* * * raylib [text] example - BMFont and TTF Fonts loading * * This example has been created using raylib 1.4 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2016 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static void Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading"); const char msgBm[64] = "THIS IS AN AngelCode SPRITE FONT"; const char msgTtf[64] = "THIS SPRITE FONT has been GENERATED from a TTF"; // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) Font fontBm = LoadFont("resources/bmfont.fnt"); // BMFont (AngelCode) Font fontTtf = LoadFont("resources/pixantiqua.ttf"); // TTF font Vector2 fontPosition; fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.baseSize, 0).x/2; fontPosition.y = screenHeight/2 - fontBm.baseSize/2 - 80; SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update variables here... //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawTextEx(fontBm, msgBm, fontPosition, fontBm.baseSize, 0, MAROON); DrawTextEx(fontTtf, msgTtf, new Vector2( 75.0f, 240.0f );, fontTtf.baseSize*0.8f, 2, LIME); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadFont(fontBm); // AngelCode Font unloading UnloadFont(fontTtf); // TTF Font unloading CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
}