Changing examples to use makefile
- Testing a modified version of the makefile from raylib Instead of multiple project files for examples. - Fixed readme example
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364 changed files with 979 additions and 9077 deletions
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Examples/shapes/shapes_basic_shapes.cs
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Examples/shapes/shapes_basic_shapes.cs
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using Raylib;
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using static Raylib.Raylib;
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public partial class Examples
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{
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/*******************************************************************************************
*
* raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
public static void Main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing");
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY);
DrawLine(18, 42, screenWidth - 18, 42, BLACK);
DrawCircle(screenWidth/4, 120, 35, DARKBLUE);
DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE);
DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE);
DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED);
DrawRectangleGradientH(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD);
DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE);
DrawTriangle(new Vector2(screenWidth/4*3, 80);,
new Vector2(screenWidth/4*3 - 60, 150);,
new Vector2(screenWidth/4*3 + 60, 150);, VIOLET);
DrawTriangleLines(new Vector2(screenWidth/4*3, 160);,
new Vector2(screenWidth/4*3 - 20, 230);,
new Vector2(screenWidth/4*3 + 20, 230);, DARKBLUE);
DrawPoly(new Vector2(screenWidth/4*3, 320);, 6, 80, 0, BROWN);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
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}
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