Watch
2
0
Fork
You've already forked raylib-cs
0

Changing examples to use makefile

- Testing a modified version of the makefile from raylib Instead of multiple project files for examples.
- Fixed readme example
This commit is contained in:
ChrisDill 2018-10-01 09:25:18 +01:00
commit bdf17a2101
364 changed files with 979 additions and 9077 deletions

View file

@ -0,0 +1,7 @@
using Raylib;
using static Raylib.Raylib;
public partial class Examples
{
/******************************************************************************************* * * raylib [core] example - Custom logging * * This example has been created using raylib 2.1 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2018 Ramon Santamaria (@raysan5) and Pablo Marcos Oltra (@pamarcos) * ********************************************************************************************/ // Custom logging funtion void LogCustom(int msgType, const char *text, va_list args) { char timeStr[64]; time_t now = time(NULL); struct tm *tm_info = localtime(&now); strftime(timeStr, sizeof(timeStr), "%Y-%m-%d %H:%M:%S", tm_info); printf("[%s] ", timeStr); switch (msgType) { case LOG_INFO: printf("[INFO] : "); break; case LOG_ERROR: printf("[ERROR]: "); break; case LOG_WARNING: printf("[WARN] : "); break; case LOG_DEBUG: printf("[DEBUG]: "); break; default: break; } vprintf(text, args); printf("\n"); } public static int core_custom_logging() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; // First thing we do is setting our custom logger to ensure everything raylib logs // will use our own logger instead of its internal one SetTraceLogCallback(LogCustom); InitWindow(screenWidth, screenHeight, "raylib [core] example - custom logging"); SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("Check out the console output to see the custom logger in action!", 60, 200, 20, LIGHTGRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
}