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Porting examples

- Test.Common now used for Examples project.
- Testing examples alot.
This commit is contained in:
ChrisDill 2018-10-22 16:10:20 +01:00
commit bd525b9921
97 changed files with 516 additions and 366 deletions

View file

@ -1,7 +1,7 @@
using Raylib;
using static Raylib.Raylib;
public partial class Examples
public partial class text_bmfont_unordered
{
/******************************************************************************************* * * raylib [text] example - BMFont unordered chars loading and drawing * * This example has been created using raylib 1.4 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2016 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static void Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing"); // NOTE: Using chars outside the [32..127] limits! // NOTE: If a character is not found in the font, it just renders a space const char msg[256] = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ"; // NOTE: Loaded font has an unordered list of characters (chars in the range 32..255) Font font = LoadFont("resources/pixantiqua.fnt"); // BMFont (AngelCode) SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update variables here... //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY); DrawText(FormatText("Font base size: %i", font.baseSize), 40, 80, 20, GRAY); DrawText(FormatText("Font chars number: %i", font.charsCount), 40, 110, 20, GRAY); DrawTextEx(font, msg, new Vector2( 40, 180 );, font.baseSize, 0, MAROON); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadFont(font); // AngelCode Font unloading CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
/******************************************************************************************* * * raylib [text] example - BMFont unordered chars loading and drawing * * This example has been created using raylib 1.4 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2016 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static int Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing"); // NOTE: Using chars outside the [32..127] limits! // NOTE: If a character is not found in the font, it just renders a space string msg = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ"; // NOTE: Loaded font has an unordered list of characters (chars in the range 32..255) Font font = LoadFont("resources/pixantiqua.fnt"); // BMFont (AngelCode) SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update variables here... //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY); DrawText(FormatText("Font base size: %i", font.baseSize), 40, 80, 20, GRAY); DrawText(FormatText("Font chars number: %i", font.charsCount), 40, 110, 20, GRAY); DrawTextEx(font, msg, new Vector2( 40, 180 ), font.baseSize, 0, MAROON); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadFont(font); // AngelCode Font unloading CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
}