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Porting examples

- Test.Common now used for Examples project.
- Testing examples alot.
This commit is contained in:
ChrisDill 2018-10-22 16:10:20 +01:00
commit bd525b9921
97 changed files with 516 additions and 366 deletions

View file

@ -1,7 +1,7 @@
using Raylib;
using static Raylib.Raylib;
public partial class Examples
public partial class shapes_logo_raylib
{
/******************************************************************************************* * * raylib [shapes] example - Draw raylib logo using basic shapes * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static void Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes"); SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK); DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE); DrawText("raylib", screenWidth/2 - 44, screenHeight/2 + 48, 50, BLACK); DrawText("this is NOT a texture!", 350, 370, 10, GRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
/******************************************************************************************* * * raylib [shapes] example - Draw raylib logo using basic shapes * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static int Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes"); SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK); DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE); DrawText("raylib", screenWidth/2 - 44, screenHeight/2 + 48, 50, BLACK); DrawText("this is NOT a texture!", 350, 370, 10, GRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
}