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Porting examples

- Test.Common now used for Examples project.
- Testing examples alot.
This commit is contained in:
ChrisDill 2018-10-22 16:10:20 +01:00
commit bd525b9921
97 changed files with 516 additions and 366 deletions

View file

@ -1,7 +1,7 @@
using Raylib;
using static Raylib.Raylib;
public partial class Examples
public partial class shapes_lines_bezier
{
/******************************************************************************************* * * raylib [shapes] example - Cubic-bezier lines * * This example has been created using raylib 1.7 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2017 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static void Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; SetConfigFlags((int)Flag.MSAA_4X_HINT); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - cubic-bezier lines"); Vector2 start = { 0, 0 }; Vector2 end = { screenWidth, screenHeight }; SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (IsMouseButtonDown((int)Mouse.LEFT_BUTTON)) start = GetMousePosition(); else if (IsMouseButtonDown((int)Mouse.RIGHT_BUTTON)) end = GetMousePosition(); //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("USE MOUSE LEFT-RIGHT CLICK to DEFINE LINE START and END POINTS", 15, 20, 20, GRAY); DrawLineBezier(start, end, 2.0f, RED); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
/******************************************************************************************* * * raylib [shapes] example - Cubic-bezier lines * * This example has been created using raylib 1.7 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2017 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static int Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; SetConfigFlags(FLAG_MSAA_4X_HINT); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - cubic-bezier lines"); Vector2 start = new Vector2( 0, 0 ); Vector2 end = new Vector2( screenWidth, screenHeight ); SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) start = GetMousePosition(); else if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) end = GetMousePosition(); //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("USE MOUSE LEFT-RIGHT CLICK to DEFINE LINE START and END POINTS", 15, 20, 20, GRAY); DrawLineBezier(start, end, 2.0f, RED); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
}