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Porting examples

- Test.Common now used for Examples project.
- Testing examples alot.
This commit is contained in:
ChrisDill 2018-10-22 16:10:20 +01:00
commit bd525b9921
97 changed files with 516 additions and 366 deletions

View file

@ -1,7 +1,9 @@
using Raylib;
using static Raylib.Raylib;
using static Raylib.CameraType;
using static Raylib.CameraMode;
public partial class Examples
public partial class core_3d_picking
{
/******************************************************************************************* * * raylib [core] example - Picking in 3d mode * * This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static void Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking"); // Define the camera to look into our 3d world Camera camera; camera.position = new Vector3( 10.0f, 10.0f, 10.0f );; // Camera position camera.target = new Vector3( 0.0f, 0.0f, 0.0f );; // Camera looking at point camera.up = new Vector3( 0.0f, 1.0f, 0.0f );; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y camera.type = CAMERA_PERSPECTIVE; // Camera mode type Vector3 cubePosition = { 0.0f, 1.0f, 0.0f }; Vector3 cubeSize = { 2.0f, 2.0f, 2.0f }; Ray ray = {0.0f, 0.0f, 0.0f}; // Picking line ray bool collision = false; SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- UpdateCamera(&camera); // Update camera if (IsMouseButtonPressed((int)Mouse.LEFT_BUTTON)) { ray = GetMouseRay(GetMousePosition(), camera); // Check collision between ray and box collision = CheckCollisionRayBox(ray, new BoundingBox((Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 );, new Vector3( cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 });); } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); BeginMode3D(camera); if (collision) { DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED); DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON); DrawCubeWires(cubePosition, cubeSize.x + 0.2f, cubeSize.y + 0.2f, cubeSize.z + 0.2f, GREEN); } else { DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY); DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY); } DrawRay(ray, MAROON); DrawGrid(10, 1.0f); EndMode3D(); DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY); if(collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, screenHeight * 0.1f, 30, GREEN); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
/******************************************************************************************* * * raylib [core] example - Picking in 3d mode * * This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static int Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking"); // Define the camera to look into our 3d world Camera3D camera; camera.position = new Vector3( 10.0f, 10.0f, 10.0f ); // Camera3D position camera.target = new Vector3( 0.0f, 0.0f, 0.0f ); // Camera3D looking at point camera.up = new Vector3( 0.0f, 1.0f, 0.0f ); // Camera3D up vector (rotation towards target) camera.fovy = 45.0f; // Camera3D field-of-view Y camera.type = (int)CAMERA_PERSPECTIVE; // Camera3D mode type Vector3 cubePosition = new Vector3( 0.0f, 1.0f, 0.0f ); Vector3 cubeSize = new Vector3( 2.0f, 2.0f, 2.0f ); Ray ray = new Ray(new Vector3(0.0f, 0.0f, 0.0f), Vector3.Zero); // Picking line ray bool collision = false; SetCameraMode(camera, (int)CAMERA_FREE); // Set a free camera mode SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- UpdateCamera(ref camera); // Update camera if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { ray = GetMouseRay(GetMousePosition(), camera); // Check collision between ray and box collision = CheckCollisionRayBox(ray, new BoundingBox(new Vector3( cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 ), new Vector3( cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 ))); } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); BeginMode3D(camera); if (collision) { DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED); DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON); DrawCubeWires(cubePosition, cubeSize.x + 0.2f, cubeSize.y + 0.2f, cubeSize.z + 0.2f, GREEN); } else { DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY); DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY); } DrawRay(ray, MAROON); DrawGrid(10, 1.0f); EndMode3D(); DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY); if(collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, (int)(screenHeight * 0.1f), 30, GREEN); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
}