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Update/merge examples back into main repo (#192)

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Rgebee 2023-08-25 08:08:32 +01:00 committed by GitHub
commit bcdf8cec5b
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#version 330
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
// Output fragment color
out vec4 finalColor;
void main()
{
vec4 texelColor = texture(texture0, fragTexCoord);
finalColor = texelColor*colDiffuse*fragColor;
gl_FragDepth = 1.0 - finalColor.z;
}