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Update/merge examples back into main repo (#192)
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26
Examples/resources/shaders/glsl330/overdraw.fs
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26
Examples/resources/shaders/glsl330/overdraw.fs
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#version 330
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// Input vertex attributes (from vertex shader)
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in vec2 fragTexCoord;
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in vec4 fragColor;
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// Input uniform values
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uniform sampler2D texture0;
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uniform vec4 colDiffuse;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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void main()
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{
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// To show overdraw, we just render all the fragments
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// with a solid color and some transparency
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// NOTE: This is not a postpro render,
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// it will only render all screen texture in a plain color
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finalColor = vec4(1.0, 0.0, 0.0, 0.2);
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}
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