mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-07-06 19:30:28 -04:00
Update/merge examples back into main repo (#192)
This commit is contained in:
25
Examples/resources/shaders/glsl100/sdf.fs
Normal file
25
Examples/resources/shaders/glsl100/sdf.fs
Normal file
@ -0,0 +1,25 @@
|
||||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
// Input vertex attributes (from vertex shader)
|
||||
varying vec2 fragTexCoord;
|
||||
varying vec4 fragColor;
|
||||
|
||||
// Input uniform values
|
||||
uniform sampler2D texture0;
|
||||
uniform vec4 colDiffuse;
|
||||
|
||||
// NOTE: Add here your custom variables
|
||||
const float smoothing = 1.0/16.0;
|
||||
|
||||
void main()
|
||||
{
|
||||
// Texel color fetching from texture sampler
|
||||
// NOTE: Calculate alpha using signed distance field (SDF)
|
||||
float distance = texture2D(texture0, fragTexCoord).a;
|
||||
float alpha = smoothstep(0.5 - smoothing, 0.5 + smoothing, distance);
|
||||
|
||||
// Calculate final fragment color
|
||||
gl_FragColor = vec4(fragColor.rgb, fragColor.a*alpha);
|
||||
}
|
Reference in New Issue
Block a user