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https://github.com/raylib-cs/raylib-cs
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Update/merge examples back into main repo (#192)
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Examples/Textures/ToImage.cs
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74
Examples/Textures/ToImage.cs
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/*******************************************************************************************
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*
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* raylib [textures] example - Retrieve image data from texture: GetTextureData()
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*
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* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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using static Raylib_cs.Raylib;
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namespace Examples.Textures;
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public class ToImage
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{
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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Image image = LoadImage("resources/raylib-cs_logo.png");
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Texture2D texture = LoadTextureFromImage(image);
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UnloadImage(image);
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image = LoadImageFromTexture(texture);
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UnloadTexture(texture);
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texture = LoadTextureFromImage(image);
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UnloadImage(image);
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//---------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose())
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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int x = screenWidth / 2 - texture.Width / 2;
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int y = screenHeight / 2 - texture.Height / 2;
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DrawTexture(texture, x, y, Color.WHITE);
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DrawText("this IS a texture loaded from an image!", 300, 370, 10, Color.GRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texture);
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CloseWindow();
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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