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Update/merge examples back into main repo (#192)

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2023-08-25 08:08:32 +01:00
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commit bcdf8cec5b
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/*******************************************************************************************
*
* raylib [text] example - Text Writing Animation
*
* This example has been created using raylib 1.4 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2016 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using static Raylib_cs.Raylib;
namespace Examples.Text;
public class WritingAnim
{
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim");
string message = "This sample illustrates a text writing\nanimation effect! Check it out! ;)";
int framesCounter = 0;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose())
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyDown(KeyboardKey.KEY_SPACE))
{
framesCounter += 8;
}
else
{
framesCounter += 1;
}
if (IsKeyPressed(KeyboardKey.KEY_ENTER))
{
framesCounter = 0;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
DrawText(message.SubText(0, framesCounter / 10), 210, 160, 20, Color.MAROON);
DrawText("PRESS [ENTER] to RESTART!", 240, 260, 20, Color.LIGHTGRAY);
DrawText("PRESS [SPACE] to SPEED UP!", 239, 300, 20, Color.LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow();
//--------------------------------------------------------------------------------------
return 0;
}
}