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Update/merge examples back into main repo (#192)

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2023-08-25 08:08:32 +01:00
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commit bcdf8cec5b
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/*******************************************************************************************
*
* raylib [text] example - Text formatting
*
* This example has been created using raylib 1.1 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using static Raylib_cs.Raylib;
namespace Examples.Text;
public class FormatText
{
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - text formatting");
int score = 100020;
int hiscore = 200450;
int lives = 5;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose())
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
DrawText($"Score: {score}", 200, 80, 20, Color.RED);
DrawText($"HiScore: {hiscore}", 200, 120, 20, Color.GREEN);
DrawText($"Lives: {lives}", 200, 160, 40, Color.BLUE);
DrawText($"Elapsed Time: {GetFrameTime() * 1000} ms", 200, 220, 20, Color.BLACK);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow();
//--------------------------------------------------------------------------------------
return 0;
}
}