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https://github.com/raylib-cs/raylib-cs
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Update/merge examples back into main repo (#192)
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Examples/Text/FormatText.cs
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63
Examples/Text/FormatText.cs
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/*******************************************************************************************
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*
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* raylib [text] example - Text formatting
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*
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* This example has been created using raylib 1.1 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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using static Raylib_cs.Raylib;
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namespace Examples.Text;
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public class FormatText
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{
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [text] example - text formatting");
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int score = 100020;
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int hiscore = 200450;
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int lives = 5;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose())
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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DrawText($"Score: {score}", 200, 80, 20, Color.RED);
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DrawText($"HiScore: {hiscore}", 200, 120, 20, Color.GREEN);
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DrawText($"Lives: {lives}", 200, 160, 40, Color.BLUE);
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DrawText($"Elapsed Time: {GetFrameTime() * 1000} ms", 200, 220, 20, Color.BLACK);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow();
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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