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Update/merge examples back into main repo (#192)
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Examples/Text/FontSpritefont.cs
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Examples/Text/FontSpritefont.cs
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/*******************************************************************************************
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*
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* raylib [text] example - Sprite font loading
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*
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* Loaded sprite fonts have been generated following XNA SpriteFont conventions:
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* - Characters must be ordered starting with character 32 (Space)
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* - Every character must be contained within the same Rectangle height
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* - Every character and every line must be separated the same distance
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* - Rectangles must be defined by a magenta color background
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*
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* If following this constraints, a font can be provided just by an image,
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* this is quite handy to avoid additional information files (like BMFonts use).
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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using System.Numerics;
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using static Raylib_cs.Raylib;
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namespace Examples.Text;
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public class FontSpritefont
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{
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite font loading");
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string msg1 = "THIS IS A custom SPRITE FONT...";
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string msg2 = "...and this is ANOTHER CUSTOM font...";
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string msg3 = "...and a THIRD one! GREAT! :D";
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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Font font1 = LoadFont("resources/fonts/custom_mecha.png");
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Font font2 = LoadFont("resources/fonts/custom_alagard.png");
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Font font3 = LoadFont("resources/fonts/custom_jupiter_crash.png");
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Vector2 fontPosition1 = new(
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screenWidth / 2 - MeasureTextEx(font1, msg1, font1.BaseSize, -3).X / 2,
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screenHeight / 2 - font1.BaseSize / 2 - 80
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);
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Vector2 fontPosition2 = new(
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screenWidth / 2 - MeasureTextEx(font2, msg2, font2.BaseSize, -2).X / 2,
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screenHeight / 2 - font2.BaseSize / 2 - 10
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);
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Vector2 fontPosition3 = new(
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screenWidth / 2 - MeasureTextEx(font3, msg3, font3.BaseSize, 2).X / 2,
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screenHeight / 2 - font3.BaseSize / 2 + 50
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);
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose())
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update variables here...
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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DrawTextEx(font1, msg1, fontPosition1, font1.BaseSize, -3, Color.WHITE);
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DrawTextEx(font2, msg2, fontPosition2, font2.BaseSize, -2, Color.WHITE);
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DrawTextEx(font3, msg3, fontPosition3, font3.BaseSize, 2, Color.WHITE);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadFont(font1);
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UnloadFont(font2);
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UnloadFont(font3);
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CloseWindow();
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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