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Update/merge examples back into main repo (#192)
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140
Examples/Shapes/EasingsRectangleArray.cs
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140
Examples/Shapes/EasingsRectangleArray.cs
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/*******************************************************************************************
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*
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* raylib [shapes] example - easings rectangle array
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*
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* NOTE: This example requires 'easings.h' library, provided on raylib/src. Just copy
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* the library to same directory as example or make sure it's available on include path.
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*
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* This example has been created using raylib 2.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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using System.Numerics;
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using static Raylib_cs.Raylib;
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namespace Examples.Shapes;
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public class EasingsRectangleArray
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{
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public const int RecsWidth = 50;
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public const int RecsHeight = 50;
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public const int MaxRecsX = 800 / RecsWidth;
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public const int MaxRecsY = 450 / RecsHeight;
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// At 60 fps = 4 seconds
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public const int PlayTimeInFrames = 240;
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings rectangle array");
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Rectangle[] recs = new Rectangle[MaxRecsX * MaxRecsY];
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for (int y = 0; y < MaxRecsY; y++)
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{
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for (int x = 0; x < MaxRecsX; x++)
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{
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recs[y * MaxRecsX + x].X = RecsWidth / 2 + RecsWidth * x;
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recs[y * MaxRecsX + x].Y = RecsHeight / 2 + RecsHeight * y;
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recs[y * MaxRecsX + x].Width = RecsWidth;
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recs[y * MaxRecsX + x].Height = RecsHeight;
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}
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}
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float rotation = 0.0f;
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int framesCounter = 0;
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// Rectangles animation state: 0-Playing, 1-Finished
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int state = 0;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose())
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{
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// Update
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//----------------------------------------------------------------------------------
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if (state == 0)
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{
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framesCounter++;
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for (int i = 0; i < MaxRecsX * MaxRecsY; i++)
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{
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recs[i].Height = Easings.EaseCircOut(framesCounter, RecsHeight, -RecsHeight, PlayTimeInFrames);
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recs[i].Width = Easings.EaseCircOut(framesCounter, RecsWidth, -RecsWidth, PlayTimeInFrames);
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if (recs[i].Height < 0)
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{
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recs[i].Height = 0;
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}
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if (recs[i].Width < 0)
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{
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recs[i].Width = 0;
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}
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// Finish playing
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if ((recs[i].Height == 0) && (recs[i].Width == 0))
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{
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state = 1;
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}
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rotation = Easings.EaseLinearIn(framesCounter, 0.0f, 360.0f, PlayTimeInFrames);
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}
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}
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else if ((state == 1) && IsKeyPressed(KeyboardKey.KEY_SPACE))
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{
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// When animation has finished, press space to restart
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framesCounter = 0;
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for (int i = 0; i < MaxRecsX * MaxRecsY; i++)
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{
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recs[i].Height = RecsHeight;
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recs[i].Width = RecsWidth;
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}
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state = 0;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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if (state == 0)
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{
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for (int i = 0; i < MaxRecsX * MaxRecsY; i++)
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{
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DrawRectanglePro(
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recs[i],
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new Vector2(recs[i].Width / 2, recs[i].Height / 2),
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rotation,
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Color.RED
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);
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}
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}
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else if (state == 1)
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{
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DrawText("PRESS [SPACE] TO PLAY AGAIN!", 240, 200, 20, Color.GRAY);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow();
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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