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Update/merge examples back into main repo (#192)
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144
Examples/Shapes/EasingsBoxAnim.cs
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144
Examples/Shapes/EasingsBoxAnim.cs
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/*******************************************************************************************
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*
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* raylib [shapes] example - easings box anim
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*
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* This example has been created using raylib 2.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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using System.Numerics;
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using static Raylib_cs.Raylib;
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namespace Examples.Shapes;
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public class EasingsBoxAnim
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{
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings box anim");
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// Box variables to be animated with easings
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Rectangle rec = new(GetScreenWidth() / 2, -100, 100, 100);
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float rotation = 0.0f;
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float alpha = 1.0f;
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int state = 0;
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int framesCounter = 0;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose())
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{
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// Update
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//----------------------------------------------------------------------------------
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switch (state)
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{
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// Move box down to center of screen
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case 0:
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framesCounter += 1;
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// NOTE: Remember that 3rd parameter of easing function refers to
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// desired value variation, do not confuse it with expected final value!
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rec.Y = Easings.EaseElasticOut(framesCounter, -100, GetScreenHeight() / 2 + 100, 120);
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if (framesCounter >= 120)
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{
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framesCounter = 0;
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state = 1;
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}
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break;
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// Scale box to an horizontal bar
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case 1:
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framesCounter += 1;
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rec.Height = Easings.EaseBounceOut(framesCounter, 100, -90, 120);
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rec.Width = Easings.EaseBounceOut(framesCounter, 100, GetScreenWidth(), 120);
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if (framesCounter >= 120)
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{
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framesCounter = 0;
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state = 2;
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}
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break;
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// Rotate horizontal bar rectangle
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case 2:
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framesCounter += 1;
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rotation = Easings.EaseQuadOut(framesCounter, 0.0f, 270.0f, 240);
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if (framesCounter >= 240)
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{
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framesCounter = 0;
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state = 3;
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}
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break;
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// Increase bar size to fill all screen
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case 3:
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framesCounter += 1;
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rec.Height = Easings.EaseCircOut(framesCounter, 10, GetScreenWidth(), 120);
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if (framesCounter >= 120)
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{
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framesCounter = 0;
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state = 4;
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}
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break;
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// Fade out animation
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case 4:
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framesCounter++;
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alpha = Easings.EaseSineOut(framesCounter, 1.0f, -1.0f, 160);
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if (framesCounter >= 160)
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{
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framesCounter = 0;
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state = 5;
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}
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break;
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default:
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break;
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}
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// Reset animation at any moment
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if (IsKeyPressed(KeyboardKey.KEY_SPACE))
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{
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rec = new Rectangle(GetScreenWidth() / 2, -100, 100, 100);
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rotation = 0.0f;
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alpha = 1.0f;
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state = 0;
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framesCounter = 0;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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DrawRectanglePro(
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rec,
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new Vector2(rec.Width / 2, rec.Height / 2),
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rotation,
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ColorAlpha(Color.BLACK, alpha)
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);
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DrawText("PRESS [SPACE] TO RESET BOX ANIMATION!", 10, GetScreenHeight() - 25, 20, Color.LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow();
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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