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Update/merge examples back into main repo (#192)

This commit is contained in:
2023-08-25 08:08:32 +01:00
committed by GitHub
parent fa682b00ac
commit bcdf8cec5b
320 changed files with 57965 additions and 1 deletions

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/*******************************************************************************************
*
* raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using System.Numerics;
using static Raylib_cs.Raylib;
namespace Examples.Shapes;
public class BasicShapes
{
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing");
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose())
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
DrawText("some basic shapes available on raylib", 20, 20, 20, Color.DARKGRAY);
DrawLine(18, 42, screenWidth - 18, 42, Color.BLACK);
DrawCircle(screenWidth / 4, 120, 35, Color.DARKBLUE);
DrawCircleGradient(screenWidth / 4, 220, 60, Color.GREEN, Color.SKYBLUE);
DrawCircleLines(screenWidth / 4, 340, 80, Color.DARKBLUE);
DrawRectangle(screenWidth / 4 * 2 - 60, 100, 120, 60, Color.RED);
DrawRectangleGradientH(screenWidth / 4 * 2 - 90, 170, 180, 130, Color.MAROON, Color.GOLD);
DrawRectangleLines(screenWidth / 4 * 2 - 40, 320, 80, 60, Color.ORANGE);
DrawTriangle(
new Vector2(screenWidth / 4 * 3, 80),
new Vector2(screenWidth / 4 * 3 - 60, 150),
new Vector2(screenWidth / 4 * 3 + 60, 150), Color.VIOLET
);
DrawTriangleLines(
new Vector2(screenWidth / 4 * 3, 160),
new Vector2(screenWidth / 4 * 3 - 20, 230),
new Vector2(screenWidth / 4 * 3 + 20, 230), Color.DARKBLUE
);
DrawPoly(new Vector2(screenWidth / 4 * 3, 320), 6, 80, 0, Color.BROWN);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow();
//--------------------------------------------------------------------------------------
return 0;
}
}