mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-07-02 19:13:43 -04:00
Update/merge examples back into main repo (#192)
This commit is contained in:
103
Examples/Shaders/Eratosthenes.cs
Normal file
103
Examples/Shaders/Eratosthenes.cs
Normal file
@ -0,0 +1,103 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Sieve of Eratosthenes
|
||||
*
|
||||
* Sieve of Eratosthenes, the earliest known (ancient Greek) prime number sieve.
|
||||
*
|
||||
* "Sift the twos and sift the threes,
|
||||
* The Sieve of Eratosthenes.
|
||||
* When the multiples sublime,
|
||||
* the numbers that are left are prime."
|
||||
*
|
||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||
*
|
||||
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
|
||||
*
|
||||
* This example has been created using raylib 2.5 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Example contributed by ProfJski and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Copyright (c) 2019 ProfJski and Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
using System.Numerics;
|
||||
using static Raylib_cs.Raylib;
|
||||
|
||||
namespace Examples.Shaders;
|
||||
|
||||
public class Eratosthenes
|
||||
{
|
||||
const int GlslVersion = 330;
|
||||
|
||||
public static int Main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - Sieve of Eratosthenes");
|
||||
|
||||
RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
|
||||
|
||||
// Load Eratosthenes shader
|
||||
// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
|
||||
Shader shader = LoadShader(null, $"resources/shaders/glsl{GlslVersion}/eratosthenes.fs");
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose())
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// Nothing to do here, everything is happening in the shader
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(Color.RAYWHITE);
|
||||
|
||||
// Enable drawing to texture
|
||||
BeginTextureMode(target);
|
||||
ClearBackground(Color.BLACK);
|
||||
|
||||
// Draw a rectangle in shader mode to be used as shader canvas
|
||||
// NOTE: Rectangle uses font white character texture coordinates,
|
||||
// so shader can not be applied here directly because input vertexTexCoord
|
||||
// do not represent full screen coordinates (space where want to apply shader)
|
||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Color.BLACK);
|
||||
|
||||
// End drawing to texture (now we have a blank texture available for the shader)
|
||||
EndTextureMode();
|
||||
|
||||
BeginShaderMode(shader);
|
||||
// NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
|
||||
DrawTextureRec(
|
||||
target.Texture,
|
||||
new Rectangle(0, 0, target.Texture.Width, -target.Texture.Height),
|
||||
new Vector2(0.0f, 0.0f),
|
||||
Color.WHITE
|
||||
);
|
||||
EndShaderMode();
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadShader(shader);
|
||||
UnloadRenderTexture(target);
|
||||
|
||||
CloseWindow();
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user