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Update/merge examples back into main repo (#192)
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Examples/Models/HeightmapDemo.cs
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92
Examples/Models/HeightmapDemo.cs
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/*******************************************************************************************
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*
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* raylib [models] example - Heightmap loading and drawing
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*
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* This example has been created using raylib 1.8 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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using System.Numerics;
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using static Raylib_cs.Raylib;
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namespace Examples.Models;
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public class HeightmapDemo
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{
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
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// Define our custom camera to look into our 3d world
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Camera3D camera = new();
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camera.Position = new Vector3(18.0f, 16.0f, 18.0f);
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camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
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camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
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camera.FovY = 45.0f;
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camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
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Image image = LoadImage("resources/heightmap.png");
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Texture2D texture = LoadTextureFromImage(image);
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Mesh mesh = GenMeshHeightmap(image, new Vector3(16, 8, 16));
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Model model = LoadModelFromMesh(mesh);
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// Set map diffuse texture
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Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.MATERIAL_MAP_ALBEDO, ref texture);
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Vector3 mapPosition = new(-8.0f, 0.0f, -8.0f);
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UnloadImage(image);
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose())
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(ref camera, CameraMode.CAMERA_ORBITAL);
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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BeginMode3D(camera);
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DrawModel(model, mapPosition, 1.0f, Color.RED);
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DrawGrid(20, 1.0f);
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EndMode3D();
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DrawTexture(texture, screenWidth - texture.Width - 20, 20, Color.WHITE);
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DrawRectangleLines(screenWidth - texture.Width - 20, 20, texture.Width, texture.Height, Color.GREEN);
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texture);
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UnloadModel(model);
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CloseWindow();
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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