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Update/merge examples back into main repo (#192)
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104
Examples/Models/CubicmapDemo.cs
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104
Examples/Models/CubicmapDemo.cs
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/*******************************************************************************************
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*
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* raylib [models] example - Cubicmap loading and drawing
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*
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* This example has been created using raylib 1.8 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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using System.Numerics;
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using static Raylib_cs.Raylib;
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namespace Examples.Models;
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public class CubicmapDemo
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{
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
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// Define the camera to look into our 3d world
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Camera3D camera = new();
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camera.Position = new Vector3(16.0f, 14.0f, 16.0f);
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camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
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camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
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camera.FovY = 45.0f;
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camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
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Image image = LoadImage("resources/cubicmap.png");
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Texture2D cubicmap = LoadTextureFromImage(image);
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Mesh mesh = GenMeshCubicmap(image, new Vector3(1.0f, 1.0f, 1.0f));
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Model model = LoadModelFromMesh(mesh);
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// NOTE: By default each cube is mapped to one part of texture atlas
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Texture2D texture = LoadTexture("resources/cubicmap_atlas.png");
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// Set map diffuse texture
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Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.MATERIAL_MAP_ALBEDO, ref texture);
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Vector3 mapPosition = new(-16.0f, 0.0f, -8.0f);
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UnloadImage(image);
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose())
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(ref camera, CameraMode.CAMERA_ORBITAL);
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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BeginMode3D(camera);
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DrawModel(model, mapPosition, 1.0f, Color.WHITE);
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EndMode3D();
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Vector2 position = new(screenWidth - cubicmap.Width * 4 - 20, 20);
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DrawTextureEx(cubicmap, position, 0.0f, 4.0f, Color.WHITE);
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DrawRectangleLines(
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screenWidth - cubicmap.Width * 4 - 20,
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20,
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cubicmap.Width * 4,
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cubicmap.Height * 4,
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Color.GREEN
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);
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DrawText("cubicmap image used to", 658, 90, 10, Color.GRAY);
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DrawText("generate map 3d model", 658, 104, 10, Color.GRAY);
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(cubicmap);
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UnloadTexture(texture);
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UnloadModel(model);
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CloseWindow();
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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