mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-07-02 19:13:43 -04:00
Update/merge examples back into main repo (#192)
This commit is contained in:
126
Examples/Models/AnimationDemo.cs
Normal file
126
Examples/Models/AnimationDemo.cs
Normal file
@ -0,0 +1,126 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Load 3d model with animations and play them
|
||||
*
|
||||
* This example has been created using raylib 2.5 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Copyright (c) 2019 Culacant (@culacant) and Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************
|
||||
*
|
||||
* To export a model from blender, make sure it is not posed, the vertices need to be in the
|
||||
* same position as they would be in edit mode.
|
||||
* and that the scale of your models is set to 0. Scaling can be done from the export menu.
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
using System.Numerics;
|
||||
using static Raylib_cs.Raylib;
|
||||
|
||||
namespace Examples.Models;
|
||||
|
||||
public class AnimationDemo
|
||||
{
|
||||
public unsafe static int Main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera3D camera = new();
|
||||
camera.Position = new Vector3(10.0f, 10.0f, 10.0f);
|
||||
camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
|
||||
camera.FovY = 45.0f;
|
||||
camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
|
||||
|
||||
Model model = LoadModel("resources/models/iqm/guy.iqm");
|
||||
Texture2D texture = LoadTexture("resources/models/iqm/guytex.png");
|
||||
Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.MATERIAL_MAP_ALBEDO, ref texture);
|
||||
|
||||
Vector3 position = new(0.0f, 0.0f, 0.0f);
|
||||
// Load animation data
|
||||
uint animsCount = 0;
|
||||
var anims = LoadModelAnimations("resources/models/iqm/guyanim.iqm", ref animsCount);
|
||||
int animFrameCounter = 0;
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose())
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateCamera(ref camera, CameraMode.CAMERA_FREE);
|
||||
|
||||
// Play animation when spacebar is held down
|
||||
if (IsKeyDown(KeyboardKey.KEY_SPACE))
|
||||
{
|
||||
animFrameCounter++;
|
||||
UpdateModelAnimation(model, anims[0], animFrameCounter);
|
||||
if (animFrameCounter >= anims[0].FrameCount)
|
||||
{
|
||||
animFrameCounter = 0;
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(Color.RAYWHITE);
|
||||
|
||||
BeginMode3D(camera);
|
||||
|
||||
DrawModelEx(
|
||||
model,
|
||||
position,
|
||||
new Vector3(1.0f, 0.0f, 0.0f),
|
||||
-90.0f,
|
||||
new Vector3(1.0f, 1.0f, 1.0f),
|
||||
Color.WHITE
|
||||
);
|
||||
|
||||
for (int i = 0; i < model.BoneCount; i++)
|
||||
{
|
||||
var framePoses = anims[0].FramePoses;
|
||||
DrawCube(framePoses[animFrameCounter][i].Translation, 0.2f, 0.2f, 0.2f, Color.RED);
|
||||
}
|
||||
|
||||
DrawGrid(10, 1.0f);
|
||||
|
||||
EndMode3D();
|
||||
|
||||
DrawText("PRESS SPACE to PLAY MODEL ANIMATION", 10, 10, 20, Color.MAROON);
|
||||
DrawText("(c) Guy IQM 3D model by @culacant", screenWidth - 200, screenHeight - 20, 10, Color.GRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTexture(texture);
|
||||
|
||||
for (int i = 0; i < animsCount; i++)
|
||||
{
|
||||
UnloadModelAnimation(anims[i]);
|
||||
}
|
||||
|
||||
UnloadModel(model);
|
||||
|
||||
CloseWindow();
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user